Last Update: 6/29/07
Arch Rivals
Before Arch Rivals, arcade "basketball" games were simple "aim the ball" novelty devices. By letting each Player control multiple teammates, both directly and indirectly, Arch Rivals allowed Players to employ real basketball strategies and plays.
However, the game might best be remembered for the fact that characters could punch each other in the face, "pants" each other and even tackle opposing players...
Designed by Rampage designers Brian Colin & Jeff Nauman for Bally Midway shortly before a corporate buyout by competitor Williams Electronics, it is said that the success of Arch Rivals single-handedly paid for the 8 million dollar purchase!
However, the game might best be remembered for the fact that characters could punch each other in the face, "pants" each other and even tackle opposing players...
Designed by Rampage designers Brian Colin & Jeff Nauman for Bally Midway shortly before a corporate buyout by competitor Williams Electronics, it is said that the success of Arch Rivals single-handedly paid for the 8 million dollar purchase!
Publisher: Bally Midway
| Developer | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| Game Design, Lead Artist | Not Bad | A competitor bought Bally Midway during the creation of this game, and Jeff and I were the only two Video game designers they kept on... which was good for them, as it turned out, because sales of the game paid for the entire multi-million dollar buy-out. Considered by many to be the Father of all modern Basketball Games... Arch Rivals pioneered the multi- character gameplay mechanic that is the basis for most sports games to follow. |





