Last Update: 9/17/07
BioShock
The idealistic surroundings and grim reality are constantly at odds.
Often touted as the "Spiritual successor to System Shock 2", BioShock is the long awaited fps developed by Irrational Games, where lead designer Ken Levine promised to advance the definition of first person shooters.
Game overview and features as reported at the official site
BioShock is a revolution in the shooter genre that will forever change the expectations for the FPS. Going beyond "run and gun corridors," "monster-closet AIs" and static worlds, BioShock creates a living, unique and unpredictable FPS experience. BioShock is the Shooter 2.0.
After your plane crashes into icy uncharted waters, you discover a rusted bathysphere and descend into Rapture, a city hidden beneath the sea. Constructed as an idealistic society for a hand picked group of scientists, artists and industrialists, the idealism is no more. Now the city is littered with corpses, wildly powerful guardians roam the corridors as little girls loot the dead, and genetically mutated citizens ambush you at every turn.
Features:
- Take control of your world by hacking mechanical devices, commandeering security turrets and crafting unique items critical to your very survival.
- Upgrade your weapons with ionic gels, explosives and toxins to customize them to the enemy and environment.
- Genetically modify your body through dozens of Plasmid Stations scattered throughout the city, empowering you with fantastic and often grotesque abilities.
- Explore a living world powered by Ecological A.I., where the inhabitants have interesting and consequential relationships with one another that impact your gameplay experience.
- Experience truly next generation graphics that vividly illustrate the forlorn art deco city, highlighted by the most detailed and realistic water effects ever developed in a video game.
- Make meaningful choices and mature decisions, ultimately culminating in the grand question: do you exploit the innocent survivors of Rapture...or save them?
Developer: Irrational Games
Publisher: 2K Games
Released: August 2007
System Requirements
Minimum Requirements
CPU - Pentium 4 2.4GHz Single Core processor
System RAM - 1GB
Video Card - Direct X 9.0c compliant video card with 128MB RAM (NVIDIA 6600 or better/ATI X1300 or better, excluding ATI X1550).
Sound Card - 100% direct X 9.0c compatible sound card
Hard disc space - 8GB free space
Recommended Requirements
CPU - Intel Core 2 Duo processor
System RAM - 2GB
Video card - DX9 - Direct X 9.0c compliant video card with 512MB RAM (NVIDIA GeForce 7900 GT or better) / DX10 - NVIDIA GeForce 8600 or better
Sound Card - Sound Blaster X-Fi series (Optimized for use with Creative Labs EAX ADVANCED HD 4.0 or EAX ADVANCED HD 5.0 compatible sound cards)
In motion, the water effects are truly amazing. In fact, Irrational has someone on staff whose sole job is to handle water effects - everything from the fountains and ripples to the distortion of the fish beneath the surface.
Publisher: 2K Games
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Bottom Line: While it may not be the very best game I ever played, it's still one awesome ride. There are many questions and controversies surrounding Bioshock... have we gotten to the point where games can become art? What is up with the anti-theft software on the game? Regardless of the answer to any of these questions one thing is clear to me, BioShock will be talked about for many years to come...
Gameplay: This is perhaps one the main tough point with me and will probably get some arguements later, but the gameplay isn't one hundred percent ingrossing. It comes very close, but it isn't perfect. Granted, there are hundreds of options to approach the game but like Grand Theft Auto, BioShock still has a ways to go if you want it to cover EVERYTHING. That being said, I did enjoy the way BioShock left you spoiled for choice on how you want to exploit every little health pickup, ammo pack, and environmental effect. Graphics: In a word, they're beautiful on the machine I played it on. The propaganda posters, the scars Rapture beared of the civil war, even the ocean that threatened to leak through was unreal. Raplayablity: I played through as a engineering-heavy gunslinger, my brother went through the second time limiting himself to the wrench and a few choice plasmids. As I said up in Gameplay, the amount of stuff you can do isn't infinite but there are still more options then you could possibly play through. Fun Factor: The instant I used my electro-bolt plasmid on a pair of Splicers sparring in a pool of water... killing both of them, I knew I had stepped into the sandbox-like playground I've been looking for since I beat Red Faction. And while I wasn't always thinking fast enough to take advantage of the environment, I definitely enjoyed exploiting all those traps someone so nicely left for me. Complaints: Without giving away too many spoilers, I have to say that the "good" ending was a bit of a disappointment. Given how brilliantly characters like Cohen and Ryan were presented, the almost completely unexpected plot twist, and that even the last third of the game managed to keep the momentum it gained up until you finally met Ryan face to deranged face, the "good" ending was a feel good little nothing that completely killed your hopes for a sequel. While getting it definitely isn't for the weak hearted, the "evil" ending felt more in tune with the rest of the game and left us open for a sequel. In Conclusion: In my not so professional opinion, the game only has two noteworthy flaws. The first I've already pointed out, the ending doesn't fully live up to the storytelling in the rest of the game. The second is that it's not "enough." The game takes about 20 hours from start to finish, 40 if you play from start to finish twice (which is how you get both endings) and for all it's wonder you're left wanting more. More genetic powers, more locations, more citizens of Rapture you can either pity or revile. Learning Curve: Instant!
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