Last Update: 5/13/07
Command & Conquer Tiberian Sun
Command & Conquer: Tiberian Sun is the sequel to Command & Conquer: Tiberian Dawn, to be followed by the upcoming Command & Conquer 3: Tiberium Wars in the Tiberian series. The game takes place about 30 years after the end of Tiberian Dawn. In the 2030's, when the Global Defense Initiative (GDI) and the Brotherhood of Nod are again at war in a battle for the future of the world.
Compared to its predecessor, Tiberian Sun relies heavily on science fiction technologies, and introduces a new isometric game engine featuring varying level terrain to give the impression of a true 3D environment.
Source: Wikipedia Article
Compared to its predecessor, Tiberian Sun relies heavily on science fiction technologies, and introduces a new isometric game engine featuring varying level terrain to give the impression of a true 3D environment.
Source: Wikipedia Article
Publisher: EA Games
Features
As a highly-anticipated sequel to Command & Conquer, Tiberian Sun followed the continuing struggle for world domination between the Global Defense Initiative and the Brotherhood of Nod, and also the struggle between humanity and the alien Tiberium substance. The game story is a follow up to the original, in which the Nod leader and GDI's public enemy #1, Kane, resurfaces from an apparently faked death with renewed vigor, funds, and manpower. The game's theme revolves around the matter of origin of Tiberium and its terraforming properties.
The 3D engine featured several new features. The game used an isometric perspective with varying terrain height. Dynamic lighting allowed for day/night cycles and special effects, such as ion storms. Maps featured cityscapes where units could hide or battle in urban combat. Some Buildings and armoured units were rendered with voxels, although infantry was still rendered as sprites. The terrain was deformable; for instance, bombarding the ground with explosive weapons created craters.
The full motion videos were also scripted differently; while the cutscenes of Command & Conquer and Red Alert were filmed from a first-person perspective, Tiberian Sun used traditional cinematic shots for its FMVs featuring well known Hollywood actors such as James Earl Jones, and Michael Biehn of Terminator and Aliens fame.
Tiberian Sun was at first speculated to be a BattleMech-type game, as shown in a teaser video in Command & Conquer, but later proved to follow the real-time strategy formula. However, Mech units were featured in the game, replacing the more conventional tanks that were featured in Tiberian Dawn.
The expansion pack, Command & Conquer: Firestorm, took the storyline to new heights of complexity and introduces new missions and new gameplay features. Instead of featuring GDI against Nod as in earlier Command & Conquer games, GDI and Nod were shown as being compelled to join forces in order to overcome Nod's renegade artificial intelligence; CABAL.
The 3D engine featured several new features. The game used an isometric perspective with varying terrain height. Dynamic lighting allowed for day/night cycles and special effects, such as ion storms. Maps featured cityscapes where units could hide or battle in urban combat. Some Buildings and armoured units were rendered with voxels, although infantry was still rendered as sprites. The terrain was deformable; for instance, bombarding the ground with explosive weapons created craters.
The full motion videos were also scripted differently; while the cutscenes of Command & Conquer and Red Alert were filmed from a first-person perspective, Tiberian Sun used traditional cinematic shots for its FMVs featuring well known Hollywood actors such as James Earl Jones, and Michael Biehn of Terminator and Aliens fame.
Tiberian Sun was at first speculated to be a BattleMech-type game, as shown in a teaser video in Command & Conquer, but later proved to follow the real-time strategy formula. However, Mech units were featured in the game, replacing the more conventional tanks that were featured in Tiberian Dawn.
The expansion pack, Command & Conquer: Firestorm, took the storyline to new heights of complexity and introduces new missions and new gameplay features. Instead of featuring GDI against Nod as in earlier Command & Conquer games, GDI and Nod were shown as being compelled to join forces in order to overcome Nod's renegade artificial intelligence; CABAL.










