Donkey Kong Country 3
Donkey Kong Country 3: Dixie Kong's Double Trouble! is the third and final installment in the original Donkey Kong Country trilogy. It was developed by Rareware, distributed by Nintendo, and released in late 1996 for the Super NES/Super Famicom. The game was also ported over to Game Boy Advance and released in November 2005.
Publisher: Nintendo
Features
In this game, Dixie Kong and her toddler cousin Kiddy Kong have to discover the location of missing vacationers (they went on a fishing trip) Donkey Kong and Diddy Kong. Meanwhile, the Kremling Krew returns under the leadership of the mysterious cyborg KAOS, who K. Rool (called Baron K. Roolenstein in this game) is secretly controlling. Unlike the previous installment, which featured a pirate high-seas adventure theme, this game has more of a mix between a mechanical theme and a generic theme similar to the first game, but unlike Donkey Kong Country's often tropical sceneries, this game features locations much more similar to northern Europe and similar climates. The events of the game were located in the Northern Kremisphere, a hitherto unseen part of the DK Isles.
As with the past two Donkey Kong Country games, a Game Boy Advance port was developed by Rare (released on November 7th 2005). The title omits the original's subtitle: "Dixie Kong's Double Trouble!". Amongst the changes is Pacifica, a bonus world exclusive to the GBA version of the game, accessible halfway through the game. This differs from other GBA ports like Yoshi's Island, where new stages only become accessible after the game's completion. With Pacifia put into the game there was also a new boss put into the game (but not for Pacifica, which featured an old boss). The port also featured a new cheat menu and an all-new soundtrack composed by David Wise [1] from the ground up which replaced the original, much to the sadness of some gamers. However, even GameSpot had said in their review that the music was in some cases better than the original, for example the boardwalk levels of Lake Orangatanga. [2] The port also had a number of minor changes, including a brighter screen, around the time when the Game Boy Advance SP had the backlight refitted. Whenever you change from Kiddy Kong to Dixie Kong being in the lead, in the SNES version, Dixie blows bubblegum and pops it with her finger, which interrupts the "Change Partners" sound effect, and in the GBA port, it was changed to have them jump and land to change their positions, so that the "Change Partners" sound effect could be fully heard.
As with the past two Donkey Kong Country games, a Game Boy Advance port was developed by Rare (released on November 7th 2005). The title omits the original's subtitle: "Dixie Kong's Double Trouble!". Amongst the changes is Pacifica, a bonus world exclusive to the GBA version of the game, accessible halfway through the game. This differs from other GBA ports like Yoshi's Island, where new stages only become accessible after the game's completion. With Pacifia put into the game there was also a new boss put into the game (but not for Pacifica, which featured an old boss). The port also featured a new cheat menu and an all-new soundtrack composed by David Wise [1] from the ground up which replaced the original, much to the sadness of some gamers. However, even GameSpot had said in their review that the music was in some cases better than the original, for example the boardwalk levels of Lake Orangatanga. [2] The port also had a number of minor changes, including a brighter screen, around the time when the Game Boy Advance SP had the backlight refitted. Whenever you change from Kiddy Kong to Dixie Kong being in the lead, in the SNES version, Dixie blows bubblegum and pops it with her finger, which interrupts the "Change Partners" sound effect, and in the GBA port, it was changed to have them jump and land to change their positions, so that the "Change Partners" sound effect could be fully heard.









