Donkey Kong Land 2
Donkey Kong Land 2 was the 1996 sequel to the Game Boy hit, Donkey Kong Land. The game was later followed by Donkey Kong Land 3. Produced by Rareware and published by Nintendo, it was enhanced for the Super Game Boy with different shades of color, as well as a 16-bit banana border on the edges of the television screen. Like the original, it came packaged in a banana yellow cartridge. The game's name is often abbreviated DKL 2.
Publisher: Nintendo
Features
DKL 2 was a port to the Super Nintendo smash hit, Donkey Kong Country 2: Diddy's Kong Quest. It starred Diddy Kong and Dixie Kong as they set off to rescue Donkey Kong from Kaptain K. Rool and the Kremling Krew. While it featured the same level names as DKC 2 (except for Castle Crush, changed to Dungeon Danger; and Haunted Hall, changed to Krazy Koaster), the level layouts were brand new, as well as some of the maps.
Funky Kong and Wrinkly Kong both made their Game Boy debuts in this game. All of the animal buddies from DKC 2 returned, except for Glimmer the Anglerfish, despite his appearance in the picture used for the box art.
Donkey Kong Land 2 is a fairly lengthy game for a Game Boy platformer, with plenty of secrets throughout the levels, making it larger than its predecessor. Overall, the game contained seven worlds: six main worlds, and a Lost World unlocked by using bonus coins, called Kremcoins, found hidden throughout the stages. These Kremcoins must be given to Klubba, a greedy Kremling guarding the entrances to the Lost World in each area. The Lost World is now accessed after Gloomy Gulch, costs 47 Kremcoins to enter, and features all of the levels in succession.
Funky Kong and Wrinkly Kong both made their Game Boy debuts in this game. All of the animal buddies from DKC 2 returned, except for Glimmer the Anglerfish, despite his appearance in the picture used for the box art.
Donkey Kong Land 2 is a fairly lengthy game for a Game Boy platformer, with plenty of secrets throughout the levels, making it larger than its predecessor. Overall, the game contained seven worlds: six main worlds, and a Lost World unlocked by using bonus coins, called Kremcoins, found hidden throughout the stages. These Kremcoins must be given to Klubba, a greedy Kremling guarding the entrances to the Lost World in each area. The Lost World is now accessed after Gloomy Gulch, costs 47 Kremcoins to enter, and features all of the levels in succession.





