Last Update: 1/12/07
Descent II
Developed By: Interplay, Parallax Software
Genre: Action
Release Date: Feb 29, 1996
Players: 1-8
Genre: Action
Release Date: Feb 29, 1996
Players: 1-8
Publisher: None/Unknown
Game Info
Descent II added more weapon types, different enemy types, different mines, laser-reflecting force field walls, and transporter areas. In response to complaints that Descent's levels were mostly dull and lacked creativity, Descent II's levels were designed with a theme in mind; as an example, Level 2 "Turnabout Bore" lives up to its name since the map resembles a figure-8.
There is the inclusion of difficult puzzles; most to hide valuable powerups but some are required to complete the level. A notable addition was the Guide-Bot, a companion robot the player could use to aid in navigation and other tasks. Another major improvement was the enemy robot AI with some robots not only being able to dodge fire but also do hit-and-run attacks or roam through the level.
Most infamous was the Bandit or Thief-Bot which was a fast-moving and hard-to-kill enemy that attempted to steal the player's weapons and equipment; the similar E-Bandit will drain the player's energy and shields.
Storyline: After the player has destroyed all of the mines in the solar system in the original Descent, he stops in the Asteroid belt for refueling. Dravis then contacts him and forces him to work some more:
"If you've studied your standard mercenary agreement, you would notice that PTMC reserves the right to keep you on retainer for up to 72 hours, post-mission. If you choose to decline further service, we may consider you in default of your contract, and your fee may be suspended, pending litigation. Good luck Materials Defender. Dravis out."
The player's ship is fitted with a prototype warp core and he is sent to clear out all of PTMC's deep space mines, the last of which seems to run all through an asteroid, which is revealed in the final cutscene to be a large spaceship. As it is breaking apart, Dravis orders the Materials Defender to return home, but his warp drive malfunctions and he ends up in an unknown location. The camera then fades to that location and the ship appears,drifting towared the camera while it zaps itself with bolts of electricity. "To be continued" is displayed in fiery letters, and the plotline continues in Descent 3.
There is the inclusion of difficult puzzles; most to hide valuable powerups but some are required to complete the level. A notable addition was the Guide-Bot, a companion robot the player could use to aid in navigation and other tasks. Another major improvement was the enemy robot AI with some robots not only being able to dodge fire but also do hit-and-run attacks or roam through the level.
Most infamous was the Bandit or Thief-Bot which was a fast-moving and hard-to-kill enemy that attempted to steal the player's weapons and equipment; the similar E-Bandit will drain the player's energy and shields.
Storyline: After the player has destroyed all of the mines in the solar system in the original Descent, he stops in the Asteroid belt for refueling. Dravis then contacts him and forces him to work some more:
"If you've studied your standard mercenary agreement, you would notice that PTMC reserves the right to keep you on retainer for up to 72 hours, post-mission. If you choose to decline further service, we may consider you in default of your contract, and your fee may be suspended, pending litigation. Good luck Materials Defender. Dravis out."
The player's ship is fitted with a prototype warp core and he is sent to clear out all of PTMC's deep space mines, the last of which seems to run all through an asteroid, which is revealed in the final cutscene to be a large spaceship. As it is breaking apart, Dravis orders the Materials Defender to return home, but his warp drive malfunctions and he ends up in an unknown location. The camera then fades to that location and the ship appears,drifting towared the camera while it zaps itself with bolts of electricity. "To be continued" is displayed in fiery letters, and the plotline continues in Descent 3.









