Last Update: 6/3/07

Empire Earth 2

Mad Doc Software's Real Time Strategy sequel to Stainless Steel's original Empire Earth.

Command armies throughout fifteen historical epochs, from the stone ages to the future!

Building on the original Empire Earth gameplay, Empire Earth II includes:
  • Up to ten different players in one game.
  • Over 350 different units, including civilization specific units such as the German Teutonic Knight, Egyptian Royal Elephant, and Chinese Dragon Archer.
  • A full diplomacy system for interacting with human and AI players.
  • Military, Economic, and Imperial Crowns to struggle over, each giving unique advantages such as powerful leaders and unique doctrines.
  • Fifteen unique civilizations.
  • New UI enhancements such as Picture-in-Picture, the Citizen Manager, and War Planner.
  • Players can build roads and bridges to move their troops.
  • Invisible spy units, fighting with different methods than traditional military units.
  • Full Campaigns in ancient Korea, medieval Germany, and the lifespan of America to the future.
  • Turning point scenarios based on the battle of Normandy and the Three Kingdoms period of China.

Developer: Mad Doc Software
Publisher: Sierra Entertainment
Released: Spring 2005
Platform(s):  
Release Date: 4/26/2005
Publisher: Vivendi / Sierra
DeveloperWhat I DidDifficulty of DevelopmentAnecdote
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Game Design, Level DesignHarder than PlannedDue to some last minute changes and cuts, one of my favorite parts of the first Korean scenario got cut.

At one point a chieftan comes to you and asks for a donation of food so his people can survive the winter. If you give him the food soon enough, huzzah! His people join you, you get a bunch of military units, etc. If you don't get the food to him before winter, he leaves and you never hear from him again (how ominous).

However, it's possible to attack and kill the chieftain, though the quest never suggests such a thing (and you default to being neutral to the player, so it's unlikely to happen by accident). If you kill the chieftain, the tribe shows up and attacks you! Makes the scenario much harder, and one of my favorite teensy tiny bits of story and fun snuck in. (It's not as if the killing option was part of the storyline the way it was first written...)