Last Update: 10/12/07

Fallout 3

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GAMESPOT said,
After being canceled at Interplay, this sequel to the cult post-apocalyptic role-playing game was resurrected by Bethesda, where it is currently in development.

The Fallout series is in a way a descendant of Interplay's 1988 "Wasteland", to which Electronic Arts retains the rights. The Fallout series takes place in a fictional post-holocaust earth inhabited by the "Vault Dwellers" who survived the fallout of the brief but deadly nuclear war of 2077 in meticulously managed underground facilities, and a variety of others who met different fates, which include, of course, mutation.

The series introduces the player to a quest of survival and adventure in an often harsh world of varied cultures, where not quite all that was good of mankind has perished, and the player may determine their own morality, skill and creativity.

Bethesda Software announced in 2004 that they had acquired the rights to produce Fallout 3 and subsequent sequels, though Interplay retained the MMO rights (and in November of 2006 set in motion a process that might lead to the funding and creation of a Fallout MMORPG.)

As of April 12, 2007 Bethesda appears to have purchased the IP to the Fallout franchise outright, as development continues.

Game Features (both known and speculated):
  • Bethesda is using the Gamebryo engine, with which they previously produced The Elder Scrolls IV: Oblivion.
  • Actor Liam Neeson has been cast for a major voice acting role.
  • Bethesda has reportedly acquired the rights to some 20 songs of the 40's and 50's that you might expect to hear over your Pip-Boy 3000 as you wander the wasteland, sometimes receiving broadcasts from a few surviving radio stations.
  • RPG elements are at the heart of the Fallout series, and also a staple of Bethesda Software, so it is anticipated that this aspect will remain.
  • Open-ended non-linear gameplay is likely.
  • Three different perspectives: Isometric, behind the shoulder, and first person.
  • Game runs on an evolved version of the Oblivion engine. Third person view has been reworked since the verdict was that the Oblivion version was bad.
  • Game starts with your birth and your mother's death in a vault hospital. This is essentially the character customization part of the game. Your father hands you up to have your DNA analyzed and you get to pick out all your character traits. Your dad takes off his mask to reveal similar traits to the ones you picked.
  • You grow up in the vault and as you grow you get your first book titled "You're Special" which allows you to choose you baseline stats for each of your 7 primary aptitudes. You'll also get your first weapons and wrist computer (menu) as you get older and take tests to determine the initial layout of your skills and traits.
  • Every aspect of character creation is based on S.P.E.C.I.A.L. system. Of your 14 skills you can tag 3 to grow at a faster rate than the rest as you level up.
  • Battle system is called the Vault-tec Assisted Targeting System (V.A.T.S.). The article states. "While you'll certainly be able to tackle enemies in real time using first person shooting, V.A.T.S. lets players pause time and select a target at their leisure". Battle system still uses action points, but once you've used them up you'll still be able to fight targets in real time while they charge back up.
  • Game is still violent and gory. One of the featured screens is of a guy's head exploding in super gory detail. Apparently all gory deaths in the game will be in slow motion.
  • More than one way to play the game. Go balls out and kill people, or sneak past situations, or perhaps talk your way out of situations.
  • Enemies can target you just like you can target them, so you can get injured in very specific points on you body. This in addition to an all new health/radiation system. This new system has you measuring how radiated certain things (like water) are and how they affect you when you consume them.
  • Karma system returns.
  • The game does not scale like oblivion, so if you enter a high level area expect to be promptly murdered.
  • Level cap is 20.
  • Definite ending to the game, but there are 9 - 12 possible endings.
  • There are NPC's you can hire, but this is not a party based game.

Developer: Bethesda Software
Publisher: Bethesda Software
Released: Projected release date of Fall 2008

System Requirements
TBA
Platform(s):      
Publisher: Bethesda Software
(Make a Comment)
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Zan Raptora
by Zan Raptora 1210557897
Well... This game definitly will end up being somewhere on my pc. I have been playing the first fallout and find it a very compelling game... If they can capture only half the charm of the original fallout + good parts of oblivion, you'll have an king amongst the current "beating the horse" game industry.
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The Builder
by The Builder 1199383655
Sequels are tough, especially when done by a different company. However, Bethesda seems to have the right idea if not all the right moves. I for one will wait and see.
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Killbot
by Killbot 1183075887
Found out in an article interview with one of the people working on the game that the game shares aspects with Oblivion including conversations. That's not a good thing considering how lame the dialogue in Oblivion is.
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Kevin Fox
by Kevin Fox 1182781261
BETHESDA"S WORKING ON IT? score! I just hope they make the gameplay solid.
+1
 
Killbot
by Killbot 1181159169
Well it's nice to see a trailer, but I'm still waiting for game footage. It's nice that they seem to have the basic themes down, but I don't really care what the setting is (Even though the 40's style is good) if it doesn't have the same charm and comical quality.
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Living Dead Boy
by Living Dead Boy 1181157797
Well guys, I know this isn't exactly "Fallout Central", but I'd love to hear some opinions on the teaser and your ideas about the direction of the game :)
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minefield
by minefield 1179996617
Lookin forward to this un..

Oh and great work on the profile guys. :)
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Living Dead Boy
by Living Dead Boy 1179993932
Thanks to Killbot and Beggin-Strips for their contributions to this profile :)
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Living Dead Boy
by Living Dead Boy 1178827783
I empathize with concerns like that, but for me it is unlikely to "suck" even if it strays from the formula.

I love the themes of the game, just as I tend to love movies about these themes, sometimes even when they are box office flops lol. The production qualities look very good, and I'll be interested in checking out the game, whatever it becomes.
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Verum
by Verum 1171016074
"Like I was talking about before, with sequels, you have to define the experience the first one had and stay true to it, I think the first Fallout's tone is brilliant, but then they start to drift in the sequel and subsequent games. When it comes to humor, I'm very anti 'jokes' in games. Most designers try too hard to tell a joke, and it just doesn't work. I think good humor for Fallout is dry, almost satirical. Like getting your leg blown off, blood starts spraying all over the place and you get the little [PIPBoy] interface image giving you the thumbs up - I find that funny. Horrible situations juxtaposed against cartoon mascots. But that's just me." -Todd Howard
(http://www.escapistmagazine.com/issue/83/12)

It's official, Fallout 3 will suck. I've always seen Fallout 2 as the best Fallout title, how can you not love the Monty Python and Scientology references?
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Nezabyte
by Nezabyte 1170996757
-sigh- Bethesda...please don't screw this up.
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Living Dead Boy
by Living Dead Boy 1170825620
It's too early to tell :(

I loved the concept art for the Van Buren Project, but maybe the Bethesda team will come through.
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Killbot
by Killbot 1170791162
You stole my game! It's ok though I had no intentions of posting it. I doubt it will be good sadly.
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