Last Update: 3/5/07
MechCommander
Set in the Battletech Universe, year 3059, the newly reunified Star League Defence Force struggles to take the fight back to the Clans...
You are in command of the MechWarriors of Zulu Company, 1st Davion Guards. On the planet below, they await your orders, each voice a reminder of what's at stake.
Each decision, each parry and feint, bears consequence. You hesitate and the recruit you nurtured into an experienced MechWarrior over several missions is lost. His death is a stunning blow. The calls for back up, the missile impacts, the ammo bay explosion, the scream as the pilot ejects. All play loud and clear.
At mission's end, retrieve the survivors and their BattleMechs. Repair and refit what you can. Move yourbest MechWarriors into the best 'Mechs. Trade equipment in or add a new pilot. Let an injured pilot heal, if you can spare him. The next mission beckons.
This is MechCommander. You will know what it is to command.
Additional Game Features:
- Command up to 12 MechWarriors against dozens of enemy 'Mechs, Elementals, armored vehicles and fortified emplacements.
- The condition of 'Mechs and MechWarriors carry forward from mission to mission.
- Repair, upgrade and organize your entire unit.
- Buy new 'Mechs, weapons and pilots with resource points gained by winning missions. Select from 18 different 'Mech chassis withcustom armament and sensor systems.
- Take salvage from the battlefield to gain superior enemy weapons.
- The most animation in game history. Each 'Mech alone is rendered with over 100,000 frames.
- 30 in-depth missions.
- Single player campaign plus full multiplayer network capability.
- Isometric viewpoint.
Developer: FASA Interactive
Publisher: Microprose Software, Inc.
Released: June 24, 1998
Minimum System Requirements
Pentium 133 CPU, 16MB RAM, 150MB hard disk, 2MB PCI graphic card, Windows 95/98
Publisher: Microprose Software, Inc.







Very replayable! And the game editor added even more value!