Last Update: 6/29/07
Pigskin 621ad
A 1 or 2 player squad based arcade battle-game, (thinly-disguised as a kind of barbarian football tournament), PIGSKIN was sometimes referred to as ARCH RIVALS FOOTBALL, since it was the next arcade game from the team that created Arch Rivals.
It took the Multi-Player Control mechanic introduced in Arch Rivals to the next level; allowing Players to control up to six sword-wielding savages at a time.
The game was more like rugby than football; and the non-stop action, both on and off screen, often left players exhausted after a full 14 minute, four period game!
At least one home version was created, though it was renamed Jerry Glanville's Pigskin for some marketing reason that I never really understood.
It took the Multi-Player Control mechanic introduced in Arch Rivals to the next level; allowing Players to control up to six sword-wielding savages at a time.
The game was more like rugby than football; and the non-stop action, both on and off screen, often left players exhausted after a full 14 minute, four period game!
At least one home version was created, though it was renamed Jerry Glanville's Pigskin for some marketing reason that I never really understood.
Publisher: Bally Midway
| Developer | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| Game Design, Lead Artist | Not Bad | Back in the day, the cash-box was king. PIGSKIN started out breaking all previous weekly earning records, and then, every now and again, a location would report dismal earnings, and then it would shoot right back to the top of the charts again. Arcade owners were concerned... The Problem? Two days before we went into production I asked the programmer to introduce a pre-pay bonus that somehow introduced a bug... a bug that let anyone play for free until the game was powered down!!! We fixed the bug, but the damage was done, and PIGSKIN never got the operator acceptance that Rampage or Arch Rivals did... MORAL? Never, NEVER EVER add something to a game right before production; no matter how trivial it may seem. |





