Last Update: 3/17/07
Population Control
In population control, you are tasked with watching over sheep, foxes, and grass, to ensure that the three species are able to coexist in harmony. Should the foxes or sheep die out, you lose.
As the game progresses, the species breed to survive. As they breed, the foxes and sheep move towards the 'perfect' form of evolution - low food intake to survive, yet strong bodies.
Every day, you earn actions that can be used to place animals on the field, mutate a species that is growing too strong, or cause it to rain to help the grass grow.
How long can YOU maintain balance?
This game plays interesting as a sandbox. Since the game will play forever until you lose, the fun is in setting goals for yourself - for example, seeing how many sheep you can sustain at once (my limit was 1800), how quickly you can generate a lot of a single species, how long you can sustain 100 foxes, etc.
Another challenge I discovered that you cannot do without editing the ini file (until I add a main menu) is to set the number of sheep and foxes both to four, and try and grow a large enough herd of sheep to actually survive.
If you want the game to play faster, use F1-F5 to set the game speed. If you want to slow the game down to watch the soap-opera like plot (line drawing) evolve, hit F6.
This game is considered to be feature complete. The only other progress to be made to it will be bug fixes and perhaps a main menu. (as such, please report any bugs found)
All graphics are original and created by me (although a friend helped me with the fox, if it weren't for him it would look like a red huskey). The music is by another friend. All SFX were found in free SFX libraries online.
As the game progresses, the species breed to survive. As they breed, the foxes and sheep move towards the 'perfect' form of evolution - low food intake to survive, yet strong bodies.
Every day, you earn actions that can be used to place animals on the field, mutate a species that is growing too strong, or cause it to rain to help the grass grow.
How long can YOU maintain balance?
This game plays interesting as a sandbox. Since the game will play forever until you lose, the fun is in setting goals for yourself - for example, seeing how many sheep you can sustain at once (my limit was 1800), how quickly you can generate a lot of a single species, how long you can sustain 100 foxes, etc.
Another challenge I discovered that you cannot do without editing the ini file (until I add a main menu) is to set the number of sheep and foxes both to four, and try and grow a large enough herd of sheep to actually survive.
If you want the game to play faster, use F1-F5 to set the game speed. If you want to slow the game down to watch the soap-opera like plot (line drawing) evolve, hit F6.
This game is considered to be feature complete. The only other progress to be made to it will be bug fixes and perhaps a main menu. (as such, please report any bugs found)
All graphics are original and created by me (although a friend helped me with the fox, if it weren't for him it would look like a red huskey). The music is by another friend. All SFX were found in free SFX libraries online.
Publisher: None/Unknown
| Developer | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| I wrote the music | Harder than Planned | I had to write the music in about 30 minutes because of the deadline. XD | |
| Engine and gameplay programming, graphics | Average | It was interesting when I screwed up the pathfinding, and the animals would walk in random directions instead of towards their goals. As a result of this game, I will always be known as the programmer who made sheep breed. It will be my curse for ages to come. |







