Quest 64
-=Story=-
The game's story takes place in a typical fantasy world. The playable character is an apprentice mage named Brian (Aryon in the European version). Brian sets off to find his father who has left the monastery of the mages—the player learns later that his father is looking for a thief who has stolen the "Eletale Book". The player must also collect elemental amulets, which have been hoarded by powerful criminals and are integral in the defeat of the game's final boss.
The game's world is very colourful and open to exploration. This notwithstanding, the game is a very straightforward RPG. There are few surprises for the character and absolutely no cutscenes, puzzles, or mini-games.
-=Gameplay=-
The game is unique in that the experience system is not based upon a traditional "level-up" model. The character gains experience in the four classical elements of earth, wind, fire and water. As experience increases in each of these areas, the power and selection of spells the player can cast in each area grow.
The game's difficulty could be regarded as beginner-level for the genre. Of note, the game has no money system. Every item in the game is either found in a treasure chest or given to the player free of charge. Nor does the game deal harshly with the death of the player; when the player runs out of HP, the game will return him to the last inn at which he saved. He will have 1 HP, but that can be restored by saving inside that very inn. He will be allowed to retain all items, spells and experience he has gained.
The game's story takes place in a typical fantasy world. The playable character is an apprentice mage named Brian (Aryon in the European version). Brian sets off to find his father who has left the monastery of the mages—the player learns later that his father is looking for a thief who has stolen the "Eletale Book". The player must also collect elemental amulets, which have been hoarded by powerful criminals and are integral in the defeat of the game's final boss.
The game's world is very colourful and open to exploration. This notwithstanding, the game is a very straightforward RPG. There are few surprises for the character and absolutely no cutscenes, puzzles, or mini-games.
-=Gameplay=-
The game is unique in that the experience system is not based upon a traditional "level-up" model. The character gains experience in the four classical elements of earth, wind, fire and water. As experience increases in each of these areas, the power and selection of spells the player can cast in each area grow.
The game's difficulty could be regarded as beginner-level for the genre. Of note, the game has no money system. Every item in the game is either found in a treasure chest or given to the player free of charge. Nor does the game deal harshly with the death of the player; when the player runs out of HP, the game will return him to the last inn at which he saved. He will have 1 HP, but that can be restored by saving inside that very inn. He will be allowed to retain all items, spells and experience he has gained.
Publisher: None/Unknown
Features
First RPG for N64.
Fun gameplay.
Good use for Skillpoints.
Nifty quests.
Awesome Storyline.
Although, semi-bad graphics.
Fun gameplay.
Good use for Skillpoints.
Nifty quests.
Awesome Storyline.
Although, semi-bad graphics.
System Requirements
N64, Memory Pak, Controller, T.V.






