Last Update: 5/29/07

Rise of the Triad

Story

A team of special operatives, known as the H.U.N.T. (High-risk United Nations Task-force), is sent to San Nicolas Island to investigate deadly cult activity taking place in an ancient monastery. Their boat, the only way back, is destroyed by patrols, and the team soon learns that the cult plans to systematically destroy nearby Los Angeles. The operatives, now unable to return to from whence they came, are then left to fight their way into the monastery on the island, and eventually put a stop to the cult's activities.

Rise of the Triad was initially, during its early stages of development, meant to serve as the sequel to Wolfenstein 3D, titled Rise of the Triad: Wolfenstein 3D II. The presence of the MP40 machinegun and the outfits donned by the enemies are allusory to Nazi Germany and imply the original aforementioned intent for the development of ROTT.
Platform(s):    
Publisher: 3D Realms

Features

Engine

The engine is an enhanced variant of the Wolfenstein 3D engine. The level design is chiefly characterized by walls limited to only 90 degrees and unvarying floor and ceiling heights in individual maps, limitations that are the sole vestiges of the original Wolfenstein 3D engine. However, ROTT's engine was still the first to pioneer a myriad of features, which would be found later in many future games, such as panoramic skies, simulated dynamic lighting, fog, bullet holes, level-over-level environments (made possible by "gravitational anomaly disks"; suspended objects that collectively form stairs, floors, etc.), and more.

Rise of the Triad Screenshots

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System Requirements

40MHz 386 DX CPU, 4MB RAM, 20MB hard disk, VGA graphics card

Gamelists Featuring This Game

Rise of the Triad Links