Last Update: 6/19/07
Septerra Core
Septerra Core is a PC only rpg developed by Valkyrie Studios. Players encounter intriguing puzzles, strong character development and fast paced strategic combat, all driven forward by a story which takes place in the original, highly detailed fantasy world of Septerra, so named after it's 7 layers, each with distinctive characteristics, geography and politics.
Additional Game Features:
Developer: Valkyrie Studios
Publisher: Monolith Productions
Released: October 31, 1999
Minimum System Requirements
Windows 95/98, DirectX 5.0, Pentium 200, 4X CD-ROM, 32 MB RAM, DirectX-compatible sound card, Mouse and Keyboard
Additional Game Features:
- Hundreds of locations for players creates a large, fully explorable world with seven continents.
- Highly developed storyline and characters offer fifteen chapters of gameplay.
- Simple interface allows players to tap into the complex options of the game, without overly complex menus.
- In addition to the main character, players may choose from eight companions, each with a unique background story, motivation and skill set.
- Engage enemies in a combat system that has all the strategy of turn based combat, but keeps the game fast paced.
- Over 140 NPCs that respond to your characters with over 5 hours of recorded dialog.
- Experiment with item combinations to create over 100 spell effects by collecting a deck of "Fate Cards."
- Large 16-bit backgrounds that are natural and non-repetitive.
- Hundreds of Items and Weapons allow you to tweak out your characters.
- Highest quality production, including 640x480 graphics, 16-bit color, completely recorded dialogue and fully animated movie sequences.
- Artwork inspired heavily by the Japanese anime genre, employing stylised characters and fantastic landscape, combining futuristic science fiction elements with, for example, medieval concepts.
Developer: Valkyrie Studios
Publisher: Monolith Productions
Released: October 31, 1999
Minimum System Requirements
Windows 95/98, DirectX 5.0, Pentium 200, 4X CD-ROM, 32 MB RAM, DirectX-compatible sound card, Mouse and Keyboard
Publisher: Monolith Productions







Also, the visual anime-esque style was quite flawed; perhaps they should have used hand-drawn artwork instead of pre-rendered 3D characters? I'm generally averse to American attempts at the anime style, besides.