Last Update: 2/13/07

SiN

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You've made a religion out of fighting crime. Now you're going to make Elexis pay for her sins.

As freelance cop Colonel John R. Blade you're the head of the top private protection service in Freeport City, travelling through the embattled city to track down the mysterious source of the madness that is ravaging the streets.

With the help of the nerdy (and annoying) hacker and HardCorps operative J.C., your trail leads ever closer to the seductive but twisted scientist Elexis Sinclaire and her huge global corportation SiNTEK.

Your mission eventually takes you through over 20 diverse areas among six unique and exciting environments to explore and destroy, ranging from the inner bowels of the city to the serene underwater crevices of the deep ocean in this 1998 3D action shooter that was the basis of the current "SiN Episodes" series.

Additional Game Features:
  • Varied weapons include sniper rifle with scope, shotgun, spider mines, 357 Magnum, pulse cannon, and more.
  • Pioneering in it's time, SiN featured "Action-Based Outcomes." Players actions affected various outcomes within the level, and in some cases affecting later levels.
  • Some machinery can be operated, ATM's and computers can be logged into, walls break and traps await.
  • Mature Sexual Themes, Animated Violence, Animated Blood and Gore
  • 3D positional audio
  • Multiplayer deathmatch mode, including numerous maps additional to the campaign mode.
  • Reactive AI that don't just kill. Reacting to the situation, if they take too much damage they can duck out and go find a way to heal themselves. Choose stealth when required or the noise can attract your foes.
  • Quake II engine with enhancements.
  • 16-bit Color graphics in both hardware and software, colored lighting in both hardware and software, masked textures such as grates, catwalks, and chain-link fences, translucent textures such as windows and water surfaces. Advanced alpha blending methods for killer explosions and outstanding special effects.
  • Script based animation system - Allows each level to have completely unique scripted sequences, adding a level of realism and interactivity never before seen.
  • Full 360 degree environment mapped skies.

Developer: Ritual Entertainment
Publisher: Activision
released: November, 1998

System Requirements

Windows 95/98 or NT 4.0, Pentium 150 MHz processor (166 MHz or higher recommended), 32MB RAM, 100% Sound Blaster-compatible sound card, Joystick and mouse-supported (3-button mouse recommended), DirectX 5.x, GLSin supports some OpenGL 3D accelerator cards. Consult your hardware manufacturer to determine compatibility.


Trivia! The project budget for SiN was $2 million. 40 levels were originally created, 31 of which made it to the final game.
Platform(s):  
Publisher: Activision
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Overall Rating: well done

Bottom Line: Go out and buy it, then get online.
Lots of levels, and multiplayer , and plenty of guns and actions. The shooter realism is not all that game, i mean it feels too much like a arcade game, which is not bad, but FPS shooters shouldnt have this.
Nevertheless, the game is fun i give it 4/5 stars.

Also, there is blood in this game. Not alot, but for me i think it should be a option to disable it. And there is also cussing in it, but not too much.
The level designs are great and it seems like they took alot of time to create them.
Learning Curve: Instant!
Gameplay: Graphics: Replay Value: Fun Factor:

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