Sonic Adventure
Centuries ago, the Gods bestowed upon the planet seven Chaos Emeralds. These emeralds were a source of absolute power. However, absolute power corrupts absolutely — and it did not take long before wars broke out over who would control the Chaos Emeralds' seemingly unlimited power. This angered the Gods, and so, they created one singular Master Emerald, which held powers that could control and neutralize the Chaos Emeralds. And with the Master Emerald, came a guardian spirit. It is said that a single tribe of Echidnas angered the spirit by attempting to steal the Chaos Emeralds and ruining the sanctuary it was protecting. They were all but completely destroyed within a single night, and the guardian spirit was never seen again. The monster was then named "Chaos," the God of Destruction.
In the present day, the nefarious Doctor Robotnik learns of the legend surrounding Chaos. Believing it to be true, he seeks out the Master Emerald and shatters it, freeing Chaos in the process. Dr. Robotnik's goal is to control Chaos, and use its destructive powers to conquer the world. When Sonic the Hedgehog learns of this, he and his friends spring in to action to stop Eggman — but none of them know the whole story behind Chaos and his entrapment within the Master Emerald. Slowly, through many visits from an Echidna spirit named Tikal, they learn that she had befriended Chaos, and that night: when the Echidna tribe attempted to take the Chaos Emeralds, she sealed both herself and Chaos within the Master Emerald to ensure Chaos would not destroy the world with his rage. Now that Chaos has been freed, Tikal begs Sonic to seal him in the Master Emerald once again. Sonic disagrees — being trapped within the Master Emerald will not stop Chaos' rage, it will just fuel it. Using the power of the Chaos Emeralds to become Super Sonic, Sonic fights Chaos, and Chaos is defeated — his rage neutralized by the overwhelming power of virtue. With the world saved, Tikal and Chaos depart for parts unknown.
In the present day, the nefarious Doctor Robotnik learns of the legend surrounding Chaos. Believing it to be true, he seeks out the Master Emerald and shatters it, freeing Chaos in the process. Dr. Robotnik's goal is to control Chaos, and use its destructive powers to conquer the world. When Sonic the Hedgehog learns of this, he and his friends spring in to action to stop Eggman — but none of them know the whole story behind Chaos and his entrapment within the Master Emerald. Slowly, through many visits from an Echidna spirit named Tikal, they learn that she had befriended Chaos, and that night: when the Echidna tribe attempted to take the Chaos Emeralds, she sealed both herself and Chaos within the Master Emerald to ensure Chaos would not destroy the world with his rage. Now that Chaos has been freed, Tikal begs Sonic to seal him in the Master Emerald once again. Sonic disagrees — being trapped within the Master Emerald will not stop Chaos' rage, it will just fuel it. Using the power of the Chaos Emeralds to become Super Sonic, Sonic fights Chaos, and Chaos is defeated — his rage neutralized by the overwhelming power of virtue. With the world saved, Tikal and Chaos depart for parts unknown.
Publisher: Sega
Features
The game is divided up into two stages: Action Stages, and Adventure Stages. The division of Action Stages and Adventure Stages was a serious departure from all previous Sonic games, as all prior Sonic games, as well as the subsequent Sonic Adventure 2 and Sonic Heroes, had been a continuous stream of playable levels.
Action Stages are, very basically put, playable levels. This is the only type of area where Sonic or any of his companions will encounter enemies (boss battles appear to be in the Adventure Fields, but they are actually in Action Stages designed to look like the Fields.). There are eleven action stages, accessible by different characters; Sonic has the most of them, accessing 10 out of 11 (the only exception being Hot Shelter); The character who accesses the least stages is Amy with only three. Besides Big (who accesses four stages), all other characters access five stages. Also, each stage is accessed by three different characters except Lost World, which is accessed by only two characters. The best thing to compare Action Stages to would be the levels of all previous Sonic games. However, unlike previous Sonic games, Action Stages are not made up of Zones and Acts. Instead, the game plays more like each adventure field is a zone and the action stages are the acts in the zone. The Action Stages have separate areas that could be considered "Acts", but they are not separate levels, like they were in earlier games.
Adventure Fields are non-linear game stages, generally designed for (light) puzzle solving, exploration, and plot advancement. They contain very few items (enemies, rings, etc.). The purpose of the Adventure Field is not unlike Overworlds found in RPGs. Every Adventure field links to the other two fields, and they also connect to all of the Action Stages and they are each packed with various powerups for different characters.
Action Stages are, very basically put, playable levels. This is the only type of area where Sonic or any of his companions will encounter enemies (boss battles appear to be in the Adventure Fields, but they are actually in Action Stages designed to look like the Fields.). There are eleven action stages, accessible by different characters; Sonic has the most of them, accessing 10 out of 11 (the only exception being Hot Shelter); The character who accesses the least stages is Amy with only three. Besides Big (who accesses four stages), all other characters access five stages. Also, each stage is accessed by three different characters except Lost World, which is accessed by only two characters. The best thing to compare Action Stages to would be the levels of all previous Sonic games. However, unlike previous Sonic games, Action Stages are not made up of Zones and Acts. Instead, the game plays more like each adventure field is a zone and the action stages are the acts in the zone. The Action Stages have separate areas that could be considered "Acts", but they are not separate levels, like they were in earlier games.
Adventure Fields are non-linear game stages, generally designed for (light) puzzle solving, exploration, and plot advancement. They contain very few items (enemies, rings, etc.). The purpose of the Adventure Field is not unlike Overworlds found in RPGs. Every Adventure field links to the other two fields, and they also connect to all of the Action Stages and they are each packed with various powerups for different characters.
System Requirements
N/A










