Last Update: 5/29/07
Star Wars: X-Wing
From Wikipedia: Star Wars: X-Wing is the first LucasArts DOS computer game set in the Star Wars universe, as well as the lead title in the X-Wing computer game series. It attempts to "realistically" simulate the experience of combat in the A-wing, X-wing, and Y-wing starfighters of the Rebel Alliance. Fans of the Wing Commander series of games often put forward the mistaken notion that X-Wing was somehow inspired by, or derivative of Wing Commander, but the truth is that X-Wing was built on an evolution of the same game engine that underlay the Air Combat Classics series of World War II flight combat games, (Battlehawks 1942, Their Finest Hour: The Battle of Britain, and Secret Weapons of the Luftwaffe), that were developed by Lawrence Holland for Lucasfilm Games. In fact, Larry Holland has reported that Chris Roberts approached him at a trade show to boast that he had reverse-engineered Battlehawks 1942 to create the Wing Commander game engine which he then attempted to pitch to Lucasarts as the basis for a Star Wars flight combat game! The failure of that pitch led to creation of Wing Commander.
X-Wing's main advance was that it featured a fully 3-D engine instead of bitmaps and sprites. The game also demonstrated a significant step forward in the AI and mission scripting so that players felt immersed in a believable simulation of the Star Wars universe, and faced intelligent adversaries that seemed responsive to the player's tactics. This was in stark contrast to the simple-minded AI of the Wing Commander series that was essentially an arcade shooter for gamers who wanted to experience the fantasy of being a starfighter pilot without requiring anything resembling the necessary skills. X-Wing was a flight combat simulator that required a high level of situational awareness, and some semblance of actual dogfighting skills. The X-Wing series appealed more to "hardcore" gamers and in its original floppy disk version was often found to be too difficult for more casual gamers.
X-Wing's main advance was that it featured a fully 3-D engine instead of bitmaps and sprites. The game also demonstrated a significant step forward in the AI and mission scripting so that players felt immersed in a believable simulation of the Star Wars universe, and faced intelligent adversaries that seemed responsive to the player's tactics. This was in stark contrast to the simple-minded AI of the Wing Commander series that was essentially an arcade shooter for gamers who wanted to experience the fantasy of being a starfighter pilot without requiring anything resembling the necessary skills. X-Wing was a flight combat simulator that required a high level of situational awareness, and some semblance of actual dogfighting skills. The X-Wing series appealed more to "hardcore" gamers and in its original floppy disk version was often found to be too difficult for more casual gamers.
Publisher: Lucas Arts
Features
From Wikipedia: The story that drives the missions is linear, and consists of three campaigns of varying length. Interaction with other pilots occurs within the missions as players are able to issue wingman commands to the AI pilots. Progress through the game depends on fulfilling each mission's primary objectives. Failure on a mission results in one of three outcomes: death, capture or retry.
Players assume the role of a Rebel pilot (implied to be Keyan Farlander) during the spaceflight actions of the Rebellion before and during the Battle of Yavin.
The player must complete missions ranging from simple dogfights with Imperial starfighters, to the escort or capture of freighters or capital ships, to attacks on enemy convoys and capital ships. Dogfighting is designed to resemble the free-wheeling duels of World War I and World War II, but the game also offers the challenge of managing power resources (lasers, deflector shields, and engines), commanding wingmen, and effectively using a variety of weapons (laser cannons, ion cannons, proton torpedoes, and concussion missiles).
The storyline evolves through three tours of duty of 12 missions each (except the third tour, which has 14 missions):
"A New Ally" The search for new Rebellion allies and the Imperial campaign against the Rebels. The tour ends when the Rebels smuggle a nuclear weapon aboard an Imperial Star Destroyer (ironically named Invincible) and detonate it.
"The Great Search" Rebels discover the plans to the first Death Star and deliver them to Princess Leia Organa's corvette, the Tantive IV. The campaign ends with the protection of the princess from an Imperial attack, allowing Leia to ferry on the Death Star plans.
"The Gathering Storm" Portrays the Rebels' route to the Battle of Yavin and the destruction of the Death Star. The last three missions cover the attack on the Death Star. In these missions the player recreates the role of Luke Skywalker. The inconsistency with the player's previous role as Keyan Farlander is simply ignored.
Players assume the role of a Rebel pilot (implied to be Keyan Farlander) during the spaceflight actions of the Rebellion before and during the Battle of Yavin.
The player must complete missions ranging from simple dogfights with Imperial starfighters, to the escort or capture of freighters or capital ships, to attacks on enemy convoys and capital ships. Dogfighting is designed to resemble the free-wheeling duels of World War I and World War II, but the game also offers the challenge of managing power resources (lasers, deflector shields, and engines), commanding wingmen, and effectively using a variety of weapons (laser cannons, ion cannons, proton torpedoes, and concussion missiles).
The storyline evolves through three tours of duty of 12 missions each (except the third tour, which has 14 missions):
System Requirements
Win 95/98
dos
floppy drive
CD Rom Drive
Joystick
dos
floppy drive
CD Rom Drive
Joystick









