Last Update: 9/2/08
Sumo Racers
Race the track and gather the cubes. You must defeat your opponent (aka pushing them off the track) to win. This game was made in 8 weeks, and was my partner and Is first attempt at programming in Blitz.
Be Gentle
Be Gentle
Publisher: Andrew Staley
| Developer | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| Original Modeler & Full Coder | Harder than Planned | After this project due date passed I was happy with what came out of it, and what I got out by creating this project. The entire project got funner at the end when I started to understand Blitz3d a bit more and was actually able to make some functions in it. It was hard to model everything and texture while coding everything except few minors by myself. But I managed to do it and with it I learned BLitz3d and reminded myself about workflow between Max and Maya. Overall Im happy with the progress I was able to make. To be fully honest this game's entire base code and all functions that came from it was written in literally less than one full day. First code failed and new code was needed for this game to work. To me it seemed unfair to even compete with teams that had 3-4 teamates on their side and each produced good amount of work. | |
| Not Bad | |||
| Teach | Not Bad | ||
| Programming and Modeling. | Still having nightmares | I wanted to call this game Murphy's Law because everything that could go wrong did. |







