Last Update: 4/24/07
Terminal Velocity
Earth sends you as the pilot of it's finest spacecraft to defend against aliens that were once your allies.
Written by Mark Randel of Terminal Reality, Inc, the lead programmer of Microsoft Flight Simulator 5.0, Terminal Velocity was the first game ever to be released by 3D Realms, the 3-d game division of Apogee. TRI would soon after release Duke Nukem 3D.
Originally available on floppy disks or CD, the disk version was discontinued in March of 1997. Terminal Reality later made two sequels to Terminal Velocity, both for Windows, both distributed by Microsoft: Fury3 in 1995, and Hellbender in 1996. In late 1995, there was also a Fury3 add-on pack called F-Zone. Fury3, Hellbender, and F-Zone have all been since discontinued by Microsoft.
Developer: Terminal Reality, Inc.
First published by 3-d Realms May 1, 1995.
Subsequently commercially published by Formgen, Inc.
Additional game features:
System Requirements: A 486 computer with VGA, CD-ROM drive, 8MB RAM and 14MB of hard drive space.
MS-DOS/95
Trivia! Terminal Velocity was the first Shareware game ever featured on a major gaming magazine cover prior to it's release when it made the cover of "Computer Player" in April 1995.
Tip: A user suggests that DosBox users are suggested to up the cycles to around 16.000 for smooth performance
Written by Mark Randel of Terminal Reality, Inc, the lead programmer of Microsoft Flight Simulator 5.0, Terminal Velocity was the first game ever to be released by 3D Realms, the 3-d game division of Apogee. TRI would soon after release Duke Nukem 3D.
Originally available on floppy disks or CD, the disk version was discontinued in March of 1997. Terminal Reality later made two sequels to Terminal Velocity, both for Windows, both distributed by Microsoft: Fury3 in 1995, and Hellbender in 1996. In late 1995, there was also a Fury3 add-on pack called F-Zone. Fury3, Hellbender, and F-Zone have all been since discontinued by Microsoft.
Developer: Terminal Reality, Inc.
First published by 3-d Realms May 1, 1995.
Subsequently commercially published by Formgen, Inc.
Additional game features:
- Weapon power-ups, engine upgrades and craft improvements, music and sound effects.
- Well developed flight model in an early entry of a 3D engine using realistic texture mapped terrain over various planets, as well as through subterranean tunnels.
- Single player only.
System Requirements: A 486 computer with VGA, CD-ROM drive, 8MB RAM and 14MB of hard drive space.
MS-DOS/95
Trivia! Terminal Velocity was the first Shareware game ever featured on a major gaming magazine cover prior to it's release when it made the cover of "Computer Player" in April 1995.
Tip: A user suggests that DosBox users are suggested to up the cycles to around 16.000 for smooth performance
Publisher: 3-d Realms






