Last Update: 3/11/07
The Legend of Zelda: The Wind Waker
Though it may be a gaming journalistic cliche by now, it would seem that Wind Waker cannot be addressed without mentioning it's art style. Some would argue that cel-shading simply brought Zelda back to it's light hearted two dimensional roots -come now, turquoise red cape clad pig's hardly scream realism-while others would defend the honor of Ocarina of Time claiming Wind Waker to be saccharine aberration.
Regardless of your artistic preferences though, it cannot be denied that Wind Waker is a great game with quite a few flaws.
After all, it's universally accepted that Wind Waker is far too easy, features quite a lot of tedious sailing toward the end of the game, and is on the short side for a Zelda game due the painfully obvious scrapping of two dungeons.
For all of that, Wind Waker is still quite compelling oozing style and charm: a Zelda slightly worse than it's predecessors is still better than 90% of 3D games out there.
In fact, the core gameplay is of such quality that if the previously mentioned flaws were somehow remedied in, oh say; a Wiimake, Windwaker would probably stand a chance at being the best game in The Legend of Zelda series.
Regardless of your artistic preferences though, it cannot be denied that Wind Waker is a great game with quite a few flaws.
After all, it's universally accepted that Wind Waker is far too easy, features quite a lot of tedious sailing toward the end of the game, and is on the short side for a Zelda game due the painfully obvious scrapping of two dungeons.
For all of that, Wind Waker is still quite compelling oozing style and charm: a Zelda slightly worse than it's predecessors is still better than 90% of 3D games out there.
In fact, the core gameplay is of such quality that if the previously mentioned flaws were somehow remedied in, oh say; a Wiimake, Windwaker would probably stand a chance at being the best game in The Legend of Zelda series.
Publisher: Nintendo





