Last Update: 6/4/07
Wing Commander III
Wing Commander III: Heart of the Tiger is the second sequel in the Sci-Fi Space Simulation series created by Chris Roberts.

"Professionally scripted and filmed in Hollywood, ORIGIN's multi-million dollar production combines the entertainment of film-making with the interactivity of computer gaming. The result is a spectacular spaceflight adventure.
Adrenaline, romance, danger -- Wing Commander III has all this and more. This sequel completes the turbulent chronicles of the Terran-Kilrathi war. The final showdown takes place on one of the homeworlds -- Earth or Kilrah. But only you can write the ending..."

Released in 1994, Wing Commander III was the first game to be marketed as a true "Interactive Movie". It was received with much critical-acclaim due to its high playability, state-of-the-art in-game graphics engine plus well scripted, produced and acted FMV sequences, all of which contributed to the games deep and absorbing atmosphere.
Wing Commander III was the first game in the series to use Full Motion Video as the primary story-telling device and is considered to be one of the best and successful examples of FMV use in a video game. The interactive element takes form during conversation cut-scenes where the player is asked to make a choice on how to proceed. This is done by either by giving a positive or negative response when prompted and this in turn affects the mood of the characters involved, altering theyre behaviour during missions and future conversations.
This was the final game in the Wing Commander series to deal with the Terran-Kilrathi conflict. As with the previous games, it is possible to play a winning or losing path, depending on the players performance during space-combat. The destruction of Earth or the Kilrathi's home planet of "Kilrah" is at the end of one of these two paths. However the series does continue with Wing Commander IV and Wing Commander: Prophecy.

Want to learn more about Wing Commander? Visit WCnews.com or Wing Commander Universe. Release Date: 1994

"Professionally scripted and filmed in Hollywood, ORIGIN's multi-million dollar production combines the entertainment of film-making with the interactivity of computer gaming. The result is a spectacular spaceflight adventure.
Adrenaline, romance, danger -- Wing Commander III has all this and more. This sequel completes the turbulent chronicles of the Terran-Kilrathi war. The final showdown takes place on one of the homeworlds -- Earth or Kilrah. But only you can write the ending..."

Released in 1994, Wing Commander III was the first game to be marketed as a true "Interactive Movie". It was received with much critical-acclaim due to its high playability, state-of-the-art in-game graphics engine plus well scripted, produced and acted FMV sequences, all of which contributed to the games deep and absorbing atmosphere.
Wing Commander III was the first game in the series to use Full Motion Video as the primary story-telling device and is considered to be one of the best and successful examples of FMV use in a video game. The interactive element takes form during conversation cut-scenes where the player is asked to make a choice on how to proceed. This is done by either by giving a positive or negative response when prompted and this in turn affects the mood of the characters involved, altering theyre behaviour during missions and future conversations.
This was the final game in the Wing Commander series to deal with the Terran-Kilrathi conflict. As with the previous games, it is possible to play a winning or losing path, depending on the players performance during space-combat. The destruction of Earth or the Kilrathi's home planet of "Kilrah" is at the end of one of these two paths. However the series does continue with Wing Commander IV and Wing Commander: Prophecy.

Want to learn more about Wing Commander? Visit WCnews.com or Wing Commander Universe. Release Date: 1994
Publisher: Origin.






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