Last Update: 4/25/07
Zap!
Experience the excitement that brought down the house at IndieGamesCon 2004. Zap! - a 2D vector graphics multiplayer team action strategy game that plays like a cross between Robotron and Tribes with the graphical blend of Asteroids and Pac-Man. As a 2D game Zap can be played with keyboard+mouse or (recommended) a dual-analog gamepad. Zap has several game types, including CTF, Zone Control, Retrieve, Soccer, Hunters and Rabbit, and it supports familiar features like hierarchal V-menu chat and recorded voice.
Publisher: None/Unknown
What People are saying about Zap!
"The game is excellent. It reminds me of some good ship style arcade games, only multiplayer, on caffiene pills and crack (Stay in school). Seriously, though, the gameplay is unique to a ship game and completely great. Both mouse and joystick mode are a bit funny to get used to, but both of them are excellent in feel. I like the ease of shooting down another fighter with your choice of weapons and powerups. And yet I like the skill it takes as well to choose a strategy. For some people, its flying around shooting constantly. Other people conserve their energy and create strategy with boosters and shields, repair or cloak or what-have-you. Yet the game is very fast paced too."
--- Nate Flathers
"The depth is right up there with Tribes. I could see competition out of this game.. 3v3 or 4v4 could be very strategic."
--- Killer One
"I was playing from New Zealand w/ a 250 ping with no problems (aside from the usual aim-prediction), the OpenTNL netcode rocks. While it's not something I'd see myself playing on a daily basis, it's a fun game that has a cool "arcade" feel to it."
"Congratulations on proving again that gameplay is more important than graphics, which is something 95% (or more) of the worlds developers now-days don't quite seem to comprehend."
--- Random
--- Nate Flathers
"The depth is right up there with Tribes. I could see competition out of this game.. 3v3 or 4v4 could be very strategic."
--- Killer One
"I was playing from New Zealand w/ a 250 ping with no problems (aside from the usual aim-prediction), the OpenTNL netcode rocks. While it's not something I'd see myself playing on a daily basis, it's a fun game that has a cool "arcade" feel to it."
"Congratulations on proving again that gameplay is more important than graphics, which is something 95% (or more) of the worlds developers now-days don't quite seem to comprehend."
--- Random

















