Last Update: 4/25/07
Zap!
Experience the excitement that brought down the house at IndieGamesCon 2004. Zap! - a 2D vector graphics multiplayer team action strategy game that plays like a cross between Robotron and Tribes with the graphical blend of Asteroids and Pac-Man. As a 2D game Zap can be played with keyboard+mouse or (recommended) a dual-analog gamepad. Zap has several game types, including CTF, Zone Control, Retrieve, Soccer, Hunters and Rabbit, and it supports familiar features like hierarchal V-menu chat and recorded voice.
Publisher: None/Unknown
| Developer | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| game design, programming, art, community backend framework | Not Bad | Zap first started life as a fun networked multiplayer 3D space game project I did in college with Gary Grossman (who's currently at Macromedia). It was reincarnated as a 2D multiplayer game on the van ride down to GDC a few years back -- I can still remember me, Garney and Alex all hacking away on stuff on our laptops at night in the minivan, hopped up on Red Bull... fun! | |
| Hunters Programmer | Not Bad | Every Friday practically the whole office would join up on the lan to play the latest build. Without fail, you would hear people screaming in frustration or joy from above, below, and to the left and right. | |
| Programming & Sound | Not Bad | Did some special effects, made the sound effects, helped code weapons and gameplay. |










