Last Update: 1/16/10
AfterWorld
AfterWorld is a "free market economy" persistent-world massively multiplayer online game set in a science fiction setting of post-apocalyptic Siberia and surroundings.
At the end of 2009, the developers released details of the project's future:
The AfterWorld consist of two separate projects
AfterWorld: Alpha World
The current world which was in development for a few years already.
AfterWorld: Survival
The new project which is based off the powerful Torque 3D engine and will contain a single big world (more than 2000 sq.km). Still in development.
Features:
• A complex and unusual skills based role-paying system that involves more than a hundred different skills with each of them developing using unique game mechanics.
• An advanced craft system with branchy production chains currently containing thousands different items.
• A real-money trade in-game economic system designed in such a way that the resources farming does not ruin the balance but is a part of the gameplay for high-level characters.
At the end of 2009, the developers released details of the project's future:
The AfterWorld consist of two separate projects
AfterWorld: Alpha World
The current world which was in development for a few years already.
AfterWorld: Survival
The new project which is based off the powerful Torque 3D engine and will contain a single big world (more than 2000 sq.km). Still in development.
Features:
• A complex and unusual skills based role-paying system that involves more than a hundred different skills with each of them developing using unique game mechanics.
• An advanced craft system with branchy production chains currently containing thousands different items.
• A real-money trade in-game economic system designed in such a way that the resources farming does not ruin the balance but is a part of the gameplay for high-level characters.
Publisher: None/Unknown
| Developer | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| still in development | Still having nightmares | Once, joined into a game as a "player" (not developer).. played a bit, and one of our players (testers) said something like "Wow! Now we can do fishing here!". I really forgot that it was ME who developing the game, so I as a dumb bunny was running to the lake to see that "fishing" in action... |





