Last Update: 5/18/08

Apokalypsos

Apokalypsos™ is a 3D FPS and Vehicular MMORPG set in post-apocalyptic North America, spanning southern Canada to northern Mexico.

The player can choose to remain a neutral “Refugee” or can join one of the main three factions:

-Protectors
-Rebels
-Reformers

Apokalypsos™ follows a static initial storyline for 20-30% of missions and introductions, but branches and evolves into open-ended gameplay and mission options – with consequences.

Vehicle and first-person combat modes are fluid and interspersed, providing a unique battle experience – either mode can be utilized at any time (terrain permitting).

Players are wrapped in a realistic survival adventure, with a deep storyline that challenges and rewards both passive and aggressive wasteland survival methodology.

Advancement and progression are time and equipment-modified, but the base system is classless and uncapped. Tactics and alliances can carry the day over brute force and “uber” gear.

Apokalypsos™ is an joint indie effort, welcoming support and contributions from the community. You can join our team at www.apokalypsos.com/forum
Platform(s):  
Publisher: Lethal Concept

Apokalypsos RSS

This feed is scheduled to be updated shortly

What is Apokalypsos™ set to accomplish?

Apokalypsos™ is ground-breaking in that it is not ground-breaking. CPU-crushing particle counts or cut-scenes are of secondary priority to reviving complex, engaging narrative and mission arcs, putting the “RP” back into MMORPG. The development mantra is simple, from the game environment to NPCs, skills to equipment – if it isn’t realistic, it isn’t in the game.

This “return to innovation” hearkens to the RPGs of dice and paper, where a logical action yields logical results, where anything from combat to scavenging are influenced by the immersive world. As a grass-roots indie project, Apokalypsos™ is able to devote a disproportionate amount of resources to character development, extensive (novel length) factional histories, and create a game with no “lowest common denominator” to break profitable on retail shelves.
In short, Apokalypsos™ is a game for gamers, by gamers – who, thankfully, just happen to have decades of experience in publishing, programming, 3D design, acoustics, physics, mapping, and musical scores…

What makes Apokalypsos™ different from the other MMORPGs?

Apokalypsos™ is not a mainstream game, and as such is not required to push live due to budget or delivery limitations. Our developers are making the MMORPG that embodies their definition of a perfect synthesis of numerous combat scenarios, post-collapse survival and exploration, logical AI reactions, and plot lines – basing each on “real” projections from current-day vehicles, armor, weaponry, technology, and world events.

Namely, the player experience begins in a near-future continent (North America) that has suffered decades of colossal man-made and climate-based disasters, political upheaval, starvation, war, and disease. The world outlook is grim, and the NPC and other player characters from each faction will reflect this reality in their struggle for mere survival. Terrain scope is massive – millions of square miles – but terrain and location for key mission, battle, and staging areas will be readily evident.

Thematically, Apokalypsos™ is a game for adults – but not merely because narcotics and brothels may be found – and used. The target audience for the concept, lore, mission arcs, and end-game PVE and PVP is geared towards a mature, intelligent, and experienced player. There are no “iWin buttons” and with a class-free layout, few restrictions on builds and character development. While solo gameplay is supported fully, allied group movements are strongly rewarded and encouraged.

Where do you draw your inspirations for the Apokalypsos™?

Apokalypsos™ is a unique vision, but certainly parallels can be made in some areas to popular games such as the Fallout series, S.T.A.L.K.E.R., and the late NCSoft title, Auto Assault.

Fallout cemented the legitimacy and popularity of the post-apocalyptic genre, and similarly delivers and polished story line with characters that matter emotionally to players.

S.T.A.L.K.E.R is inspirational as a realistic, surprisingly popular indie title – proving a quality story can make a first-person shooter (FPS) both fun-twitch and intellectually entertaining. With multiple endings and a realistic treatment given to weaponry and damage, S.T.A.L.K.E.R explored the boundaries of immersive, detailed, and common sense gaming.

While it was discontinued due to a funds and marketing impasse, Auto Assault was the first post-apocalyptic MMO to seek an RPG experience – and yet it also capitalized on arcade-speed missions that combined driving and combat into a single package. The core, veteran Auto Assault subscriber base was quite similar to the intended player of Apokalypsos™ and was renowned for its tightly-knit community.

How are you going to create Apoklaypsos™?

Apokalypsos™ has flourished as a voluntary contribution model, with a handful of full-time contributors permanently on board. Further volunteer work has been established via the Lethal Concept parent firm. Because of the “for gamers, by gamers” motif, all feedback and contributions are entertained, and we invite any disciplined, motivated talent to join the team and build (and destroy) a better world. Perks for contributors include:

-Full credits upon successful launch.
-Real-world game development experience working with a proven development team.
-Participation in MMORPG design and implementation at a granular level.
-A great resume to pursue quality employment in the gaming industry.
-Ability to create a broad and deep game designer and developer portfolio.

Apokalypsos™ is the perfect venue to release untapped potential for those who may not have yet broken into the gaming industry full time. Pressure is minimal, collaboration is optimal, and a constructive team will be walking alongside future staff throughout the entire process.

How can I contribute to the development of Apokalypsos™?

Any number of ways…

-Join our forum and share your ideas and suggestions.

-Post or send us samples of your work portfolio – we’d gladly welcome assistance in many areas of the development process.

-Donate funds towards the development and maintenance of the project.

-Spread the word about Apokalypsos™ – tell your friends, family, talented developers, and anyone you know who is eager to promote or work on an independent, unique vision!

Apokalypsos Screenshots

View As Slideshow

Apokalypsos Links