Last Update: 1/24/08

Battleships Forever

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Introduction
Battleships Forever is a freeware tactical Real Time Strategy game that puts you in command of a small fleet of warships in space. Combat and damage mechanics are extremely detailed. Everything is simulated in game if possible. There are no abitrary "to hit chance" values in Battleships Forever. The game also features many innovative mechanics that you've never seen before. For example, the Cronus Battleship sports a Flux Shield generator that allows you to draw a defensive force shield around your ships in any shape you want. Another example are the Deflector modules that are used extensively through the game. These modules make a single section of a ship totally invulnerable to fire. This means that you will have to manoeuvre your ships to attack sections of the enemy ships not protected by Deflectors while keeping your own protected sections facing the enemy. Position is paramount!

Players will command picked fleets made up of Battleships, Destroyers and Patrol Craft. The completed game will include ten campaign missions and multiple skirmish modes.

Battleships Forever is inspired by and loosely based on Warning Forever by Hikoza.T.Ohkubo

IGF 2008 Finalist for the Design Innovation Award!
Vote for Battleships Forever at http://www.igf.com/audience.php
Platform(s):  
Publisher: None/Unknown
(Make a Comment)
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Sampapa
by Sampapa 1203138324
Good luck!
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minefield
by minefield 1203137914
Done.

Good luck Sean.
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Sean 'th15' Chan
by Sean 'th15' Chan 1203136362
Well, I'm off to the Game Developer's Conference and Independent Games Festival. If you haven't voted yet, please Vote for Battleships Forever at http://www.igf.com/audience.php
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Sampapa
by Sampapa 1201229107
Voted. Time to make the special SamShip.
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Sean 'th15' Chan
by Sean 'th15' Chan 1201195098
New Version Released
Get it here: http://www.wyrdysm.com/bfdownload.php

Help th15,
Vote for Battleships Forever

Vote here: http://www.igf.com/audience.php

Shipmaker 3.1 is here. I've implemented all of the features that I plan to for now. True customization is now possible with the new shipmaker, assign custom bullet colours, weapon specific values and many other things. It features greatly enhanced features such as group actions which allow you to move/clone/rotate multiple objects at once.

I've tweaked the hp formula for the game itself so that all ships are generally tougher. This should make combat slightly more drawn out. Another big change is that groups of ship use formation-movement by default instead of vice versa. If you wish each ship in a selection to move at its own maximum speed rather than the speed of the slowest ship in the formation, hold down control while issuing the order.

Finally, please do vote for Battleships Forever at the IGF website (http://www.igf.com/audience.php)!
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Blackfish
by Blackfish 1200001262
Though if I had one complaint, it would be that the game is actually too fast-paced in its current version. The turning rate is fine, but everything goes by so quickly that it's hard to make good use of all the tactical depth (and diversity of modules) that is in the game.

Maybe some kind of Game Speed option like in many RTSs?
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Blackfish
by Blackfish 1199947573
Just getting into this game and holy cow is it good so far. Very, very nice indie game!
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Sampapa
by Sampapa 1197895882
I haven't been keeping up on this :( Benn busy...
Congrats on the nomination!
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Sean 'th15' Chan
by Sean 'th15' Chan 1196710356
New Version Released
Get it here: http://www.wyrdysm.com/bfdownload.php

http://img508.imageshack.us/img508/1354/bfv83shipshk8.gif[

Battleships Forever is now a finalist in the Independent Games Festival 2008! It's nominated for the Design Innovation award.

What am I going to do about that? Well I'm going to give you more game. There's a really long list of bug fixes in this version. The last was really rather buggy.

The first thing you'll notice is the way the ships look. I've considerably reworked the way the sections are drawn in game. They now have a gradient applied to them so that the ship is brighter near the core and darker at the edges.

This is just the first step in much larger changes to come. I'm pretty unsatisfied with a fair portion of the game content at the moment. I'll be re-writing a lot of the career and re-working the missions. Adding the gradient effect to the ships is definitely a step towards making them less cartoony.

I know some of you have been waiting for ShipMaker 3.0 for a long time, but it's not ready yet, don't worry though, once it's done the features that it'll have will blow you away. Instead, I patched up the old version of ShipMaker (2.x) which is included in this version.

Full changelog available here: http://www.wyrdysm.com/phpBB2/viewtopic.php?p=1#1
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Sampapa
by Sampapa 1193278915
many <3's for you
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Sean 'th15' Chan
by Sean 'th15' Chan 1193245641
It's finally here:

New Version Released!
Download it here: http://www.wyrdysm.com/battleshipsforever/BFFullInstallerv80.exe
Vista installer here: http://www.wyrdysm.com/battleshipsforever/BFFullInstallerv80Vista.exe

Alternate mirror:
http://www.victorygames.info/bf/BFFullInstallerv80.exe
Alternate mirror for Vista Installer: http://www.victorygames.info/bf/BFFullInstallerv80Vista.exe

Okay, I'm releasing this because you guys will need some of the new functions for the various competitions that are running. It doesn't have all the features I wanted it to have, but it's what I've got up to now. The biggest change in this version is that there is now a Misc button in Sandbox Mode. This little button allows you to perform actions that you were previously unable to such as placing terrain, spawning formations of ships (yes even that Peitho formation in Stronghold) and changing game settings.

Another new change is the way terrain works. The bigger, brighter asteroids will now block shots in the same way as debris. However, they will not hurt ships on contact and ships will pass harmlessly under them. Since this is still so new, I haven't applied to anywhere but the Grinder game mode (you can also spawn the asteroids in Sandbox) so if you want to see how they work, go play the Grinder.

Fixed a number of bugs, such as a bug in the shipmaker which caused ships to have the wrong depth in the game. If you have any ships that are like that, open up the blueprint (.sb2) file and re-save the ship. The problem will then be fixed. Finally, here's some screenies!

[img]http://img139.imageshack.us/img139/200/bfv80misczb5.th.gif[/img]
The new Misc button

[img]http://img140.imageshack.us/img140/6358/bfv80meteorskb8.gif[/img]
Abusing the Misc button to spawn a massive meteor shower

[img]http://img155.imageshack.us/img155/927/bfv80kamikazega7.gif[/img]
Kamikaze mode and the result of a suicide attack

Full changelog found here: http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1
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Sampapa
by Sampapa 1190835780
NICE! Id download this now,but Im installing Autodesk Inventor right now. Is there a new mission?
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Sean 'th15' Chan
by Sean 'th15' Chan 1190817385
New version released!
Get it here: http://www.wyrdysm.com/games.php
I think a lot of you are going to be pleasantly surprised with this version.
Major new features:
-Waypointing! You can now queue up orders by holding the shift key down when issuing an order
-GUI for Sandbox mode. No more hunting for the right key combination to spawn ships, everything is now displayed in a neat little set of buttons at the bottom right of the screen.
-Missile turret! Launch guided missiles at your enemy!
-Thruster module. When destroyed, the ship loses some of its thrust. Now you can make ships that have their engines represented.
-Fixed a bunch of silly bugs in the missions and engine
-Optimized the turret code. You should experience better performance in-game

Note: The way the Missile works in the shipmaker is a little odd. The turning speed of the missile launched is determined by the second decimal of the missile turret's assigned turnspeed. This means that a missile turret with a turnspeed of 0.73 (default) rotates at that speed but the missile itself turns at a rate of 3 degrees.

Note2: The thruster is also unique. The amount of thrust deducted from the ship when destroyed is determined by the total energy set for the thruster. If the energy for the thruster is set to 0.02 (default) it will deduct 0.02 from the ship's thrust value when destroyed.
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Sampapa
by Sampapa 1190588760
Best...mission...ever. That was amazing. Man I hate the bossies ship 0_0
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Sampapa
by Sampapa 1190489233
Thats one hellofa wall in that picture, You are one of the best people I know that can work GM. You are my hero xD
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Sean 'th15' Chan
by Sean 'th15' Chan 1190483081
Haha Sampapa I think you scared everyone off with that comment on YouTube.

Skaldic, Good luck on your game making :)

New version released!
Get it here: http://www.wyrdysm.com/games.php

Whew. Finally completed mission 7, Stronghold. I think you guys will love this mission, it's a really intense mission with appearances from almost everyone in the story. It has an opening sequence much like Titan but this time you get to see an allied fleet executing the perfect formation strategy. You gain access to the Aedon, Moira X and Enyo in this mission, and there are some big asteroids for you to chuck around with the Moira X :)

http://img239.imageshack.us/img239/498/bf78formationae3.jpg

The new mission also serves as an introduction to the Blockade style of play and has some blockade-like elements. Each career mission is designed to teach the player some new strategy or how to deal with a particular enemy. They are designed to prepare a player to score high on the online highscores for the various skirmish modes.

Aside from that, there are some minor balancing tweaks like a slight reduction to Beamer damage and the Zelus had one of it's Gat Pulses swapped for a normal Pulse. The Athena lost some weapons too. I filled in a lot of missing icons and description text too.
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Sampapa
by Sampapa 1189802994
Sean, I love you. In a safe way.
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Skaldicpoet9
by Skaldicpoet9 1189789274
Oops! Wrong link....the file is HERE actually....thanks again Sean :)
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Skaldicpoet9
by Skaldicpoet9 1189784780
Awesome! New builds are like Christmas lol...Oh, and thanks again Sean the competition ended and I was able to complete the game in time. The finished game (well, I will continue to work on it but finished for the compo at least) is here: http://rapidshare.com/files/55710409/Brain_Drain_.exe?killcode=678950009495929407
anyways, thanks again for all your help! Now I am off to destroy some space pirates! lol
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Sean 'th15' Chan
by Sean 'th15' Chan 1189775927
New version released!
Get it here: http://www.wyrdysm.com/games.php

I finally got the game's motion and physics system down pat. You can check out a video of the new version here:
Gravbeam Gameplay Video

I've added some significant optimizations for this version too so the game should run better. As usual, I've also tweaked a lot of settings for better game play. But you should just watch the video to get a feel for the game :)
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Sampapa
by Sampapa 1188428465
Another Epic win, I love you.
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minefield
by minefield 1188422129
You sir, are a genius....
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Sean 'th15' Chan
by Sean 'th15' Chan 1188404425
New Version Released

Major graphics overhaul for this version. Oenone has been reverted to the old design with the wing tips. The Cronus has also been reworked. There's lots of other little changes in the graphics which add tons of polish to the game.

One of the most important new features are the objective arrows. These will point out on your screen and minimap exactly where you objectives are.

Another noticeable change are the new planets, done using Lunar Cell by Flaming Pear. You can see them in the very first mission.
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Sampapa
by Sampapa 1187544278
This game has me so addicted, downloading new version.
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Skaldicpoet9
by Skaldicpoet9 1187541475
Sweet, I am downloading it now....yeah, I just started using Game Maker to make my first game! It's a pretty kick ass program....
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Sean 'th15' Chan
by Sean 'th15' Chan 1187530790
Yeap, made in Game Maker all the way! I just released a new version, this time the Ship Maker supports customized weapon stats and has a brand new interface method which should make it easier for new users to use. I'm adding portraits to the messages in the Career too. I'm also adding... well why don't you just download the latest version and give it a spin? :)
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Sampapa
by Sampapa 1187058415
Amazing...just Amazing. This was made in Game Maker?
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Sean 'th15' Chan
by Sean 'th15' Chan 1186161078
New version posted! New ships, new weapons, new Grinder waves and a whole lot more Battleships Fun Forever!
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Dr Wiley
by Dr Wiley 1184880081
Wow, this game is amazing. Can't believe I waited so long to check it out. Well done sir, well done.
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Skaldicpoet9
by Skaldicpoet9 1184772322
right on, you got my vote :)
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Sean 'th15' Chan
by Sean 'th15' Chan 1184771705
I've submitted my game to www.indiegameshowcase.com , please grab the latest release and vote for Battleships Forever at here
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minefield
by minefield 1184470323
This is the best indie game I've ever played. Stylish, has depth and fun as hell. It seems that Sean Chan is a name to watch...
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Sean 'th15' Chan
by Sean 'th15' Chan 1184391783
Another new version, this time with three new ships and a bunch of new weapons.
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Skaldicpoet9
by Skaldicpoet9 1184084535
Sweet, I will do that for sure. Thanks for this awesome game by the way ;)
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Sean 'th15' Chan
by Sean 'th15' Chan 1184081612
Glad you like the new features, I just uploaded a new version (v0.67) with even more goodies, go check it out :)
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Skaldicpoet9
by Skaldicpoet9 1183069220
Wow thanks for the improved facing...it is awesome! No more getting blasted until I turn around lol....this game is definitely shaping up to be one of my favorites, keep up the good work!
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Skaldicpoet9
by Skaldicpoet9 1182860398
Awesome....that's the only complaint I had about the game...other than that this is shaping up into a damn good game....thanks Sean
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Sean 'th15' Chan
by Sean 'th15' Chan 1182831788
Well I just released a new version with exactly that. You can now order ships to face a target enemy ship. They will maintain that facing even when you issue orders so you can freely reposition ships without worrying about their facing.
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Skaldicpoet9
by Skaldicpoet9 1182442812
Well, it's not actually the speed per se but the rate at which the ship turns that gets me(I was actually using the Hestia when I was having problems)...other than that the gameplay is excellent...I just hate having to constantly re-adjust my ship every time I try to fire onto a ship that is zipping around me....it tends to get my ship damaged a lot before I can move it in the direction that the enemy ship is facing. Like I said the speed is fine...I just wish there was an auto-face type feature...(or maybe an ability to lock onto a ship you are firing on....I know you can target another ship..but if it moves away you have to turn your ship all the way around). But all in all it is shaping up to be a pretty damn good game.
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Sean 'th15' Chan
by Sean 'th15' Chan 1182440764
The game is already pretty fast actually. Plus I intend to add even more special abilities so it's going to be pretty intense.

You're probably trying to use Hecate Dreadnoughts like X-Wings. Try using the smaller ships like the Zelus or the Hestia and you shouldn't have any problem turning.
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Skaldicpoet9
by Skaldicpoet9 1182408696
Hey Sean, love the game. Is there anyway though that the units can turn a little bit quicker? Maybe an auto-face feature instead of manually correcting it every time? All said and done though this game is looking to be shaping up into a great freeware gem, keep up the good work!
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Erathoniel
by Erathoniel 1182300393
This game is a great game! Lots of space combat action.
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Kevin James
by Kevin James 1182296451
Wow Sean. I've been playing through the career missions and this game is superb. Just like drizzit12, I'm stuck on the Siege level, but I'll keep trying because this game rocks so much! I'm really excited for this new version!
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Sean 'th15' Chan
by Sean 'th15' Chan 1182279139
Just uploaded a new version which fixes the bugs in the previous version. Go download it now :)
+3
 
drizzit12
by drizzit12 1182223042
I absolutely love the game, although it gets quite difficult on the Siege level (although it could be that I suck :P) One other thing, in the custom match where you are supposed to protect merchant ships that are passing through, there aren't any merchant ships that appear. Great game so far and keep up the amazing work!!!!
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Kevin James
by Kevin James 1182205272
Oh geez. I just jumped into a custom match. I'll try that, thanks!
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Sean 'th15' Chan
by Sean 'th15' Chan 1182203610
Did you try the campaign missions? The first two campaign missions function as a tutorial and take you through the game mechanics.
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Kevin James
by Kevin James 1182170660
I was quite lost. I may have been blissfully lost in the awesome graphics, but I was still lost.

This game needs a tutorial. It seems like quite an in depth RTS, but I can't get a hold on it if I don't understand it!
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Kevin James
by Kevin James 1182103136
I'll give it a try right now, but I can't wait to see it finished! It looks absolutely amazing! I love the sun screenshot!
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