Last Update: 1/24/08

Battleships Forever

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Introduction
Battleships Forever is a freeware tactical Real Time Strategy game that puts you in command of a small fleet of warships in space. Combat and damage mechanics are extremely detailed. Everything is simulated in game if possible. There are no abitrary "to hit chance" values in Battleships Forever. The game also features many innovative mechanics that you've never seen before. For example, the Cronus Battleship sports a Flux Shield generator that allows you to draw a defensive force shield around your ships in any shape you want. Another example are the Deflector modules that are used extensively through the game. These modules make a single section of a ship totally invulnerable to fire. This means that you will have to manoeuvre your ships to attack sections of the enemy ships not protected by Deflectors while keeping your own protected sections facing the enemy. Position is paramount!

Players will command picked fleets made up of Battleships, Destroyers and Patrol Craft. The completed game will include ten campaign missions and multiple skirmish modes.

Battleships Forever is inspired by and loosely based on Warning Forever by Hikoza.T.Ohkubo

IGF 2008 Finalist for the Design Innovation Award!
Vote for Battleships Forever at http://www.igf.com/audience.php
Platform(s):  
Publisher: None/Unknown
+3 1182358824
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Overall Rating: average

Bottom Line: Incomplete RTS with a lot of potential.
Well one thing that I can say is that this game definitely has potential to have a 4 or even 5 star rating. The reason for the 3 star however is the fact that this game at the moment plays more like a turn-based strategy game that happens to be in real time. My complaint is that the ships turn painfully slow and in the time that it takes your ship to turn around to face whatever is shooting it, the ship has already sustained a massive amount of damage. The problem is that the ships seem too "floaty" which slows down the gameplay quite a bit. The upside is that this game has the potential to be very,very good. The story is actually quite good and I didn't feel like it was just there for background noise to the game. The other thing about this game that is good is the variety of ships and the ability to use deflector shields (which gives the game an added element of strategy). The only thing as of right now that kills this game for me is the movement of the ships, it just takes too long to face your ship(s) and to fire upon the enemy. I honestly felt like I was playing a turn-based (which is fine...if it is a turn based) but the fact of the matter is it is a RTS and real time strategy is supposed to be fast and action packed (not saying that there wasn't a lot of action, because there was and good action at that, just that the action was too slow for an RTS). All in all I will wait to reserve my final opinion of this game until it is fully completed (the profile says still in development). Hopefully (I really do, actually want this game to get better because truth to tell I still enjoyed it quite a bit) the kinks will be worked out soon and this will stand as one of the best RTS games I have played (just please for the love of god create an auto-face feature so the ship doesn't constantly have to be faced in the direction of the enemies and speed up the ship's rate of speed).
Learning Curve: Takes a second
Gameplay: Graphics: Replay Value: Fun Factor:

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