Last Update: 5/21/07

Battlefield 2: Special Forces

Battlefield 2: Special Forces is an official expansion pack for the computer game Battlefield 2. It includes six new armies (compared to just three in Battlefield 2): U.S. Navy SEALs, British SAS, Russian Spetsnaz and MEC Special Forces, a Russian Rebel group and a Middle-Eastern Insurgent faction. These last two armies are apparently inspired by, respectively, Chechnean rebels and insurgents in Iraq, but not named as such in the game. There are ten new vehicles, twelve new weapons, and eight new maps.

This expansion pack is available for purchase via EA's content delivery service, known as EA Link, in addition to retail copies and Battlefield 2 deluxe edition. The expansion pack also includes new awards that players can earn, such as badges, ribbons and medals. The day of release of the expansion pack, EA/Dice released a new patch (version 1.12) which fixed a few bugs but mostly added art assets for the original Battlefield 2 game to support the new weapons from the expansion.

Source: Wikipedia Article
Platform(s):  
Publisher: EA Games

Battlefield 2: Special Forces Features

  • 6 new forces: US Navy SEALs, British SAS, Russian Spetsnaz, Middle Eastern Coalition Special Forces, Chechnya Rebel Groups, and Insurgents.
  • 8 new maps: Devil's Perch, Ghost Town, Iron Gator, Leviathan, Mass Destruction, Night Fight, Surge, and Warlord.
  • 10 new vehicles: AH-64D Apache Longbow, Mi-35 Hind, ATV, BMP-3, civilian car, technical, Desert Raider, HMMWV w/ TOW, jet ski, and Forklift.
  • Night vision goggles, for use in night scenario maps.
  • Crossbow-fired Ziplines are provided to the Special Operations and Sniper classes. They provide rapid movement from high locations to lower locations, that may be impossible to reach otherwise. Once in place, the zipline can be used by anyone. After use, the ziplines can be retrieved and reused by any Special Operations or Sniper class that has already used theirs.
  • Grappling hooks are provided to the Assault and Anti-tank classes. They can be thrown onto rooftops to be used to reach places that are impossible to reach by conventional means. Alternatively, they can 'drop a line' while already on a rooftop to safely climb down or help others to reach a rooftop. Once in place, the rope can be climbed by anyone. After use, the rope can be retrieved and reused by any Assault or Anti-tank class that has already used theirs.
  • Tear gas launchers are provided to the Support class. Once deployed, the tear gas is released and creates a cloud that obscures sight, causes intense blurring of vision, and subjects coughing that can give away a soldier(s) position. Tear gas does not discriminate between hostile and friendly infantry, so players should always be prepared to equip their gas mask to protect themselves.
  • Gas masks have been implemented into the game to combat the tear gas effects (blurred vision, coughing).
  • Flashbangs replace the smoke grenade used by the Assault class. While flashbangs do not interfere with the sight of enemies at long ranges, anyone caught in the effect radius is blinded temporarily. Players are provided three flashbangs instead of one smoke grenade.
  • RPG-7s are part of the new anti-tank weapons usable in Special Forces. They travel at a higher velocity than other anti-tank weapons, but cannot be guided in flight and do not travel in a straight line, meaning they do have a "drop" effect at long range. They also do not trigger the lock-on warning when aimed at vehicles due to their lack of detectable guidance systems, making them perfect ambush weapons.
  • New weapons:
  • o FN SCAR-L and H&K G36K for Special Forces Kits
    o FN F2000 with a grenade launcher and an FN SCAR H For Assault Kits
    o H&K MG36 For Support Kit
    o MP7 for Engineer Kit
    o G36E for Medic Kit
    o RPG-7 for Rebel and Insurgent Anti tank Kits

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