Last Update: 7/23/07
Blast Arena Advance
Blast Arena Advance is a high paced game of abstract shrapnel evasion for the Game Boy Advance.
It was released in May 2005 as an entry to the GBAX2005 coding competition, in which it did not place.
It was independently re-released in cartridge form in January 2006 and again in June 2007 via a project entitled the Blast Arena Advance Cartridge Project, which is rare for a homebrew title on a cartridge based system.
It is based off an earlier game by Edward F. Biddulph called Blast Arena, which was available for the PC.
The aim of Blast Arena Advance is simple: collect the most jittering yellow squares, 'flanges', or to survive for the longest time, or both. The player controls a small white square, which can slide across the screen and bounce off the walls. Over time, groups of three dots appear, shrink, and then explode, sending out eight 'shrapnels'. The player must try to maneuver the square, collecting the flanges and avoiding the shrapnels. If the player collides with a shrapnel, the game is over.
Blast Arena Advance was written in C++ and developed using DevKitPro (release 11), a popular homebrew cross-compilation development toolchain based on GCC. It uses a trial version of Apex Audio System for its audio output.
It was released in May 2005 as an entry to the GBAX2005 coding competition, in which it did not place.
It was independently re-released in cartridge form in January 2006 and again in June 2007 via a project entitled the Blast Arena Advance Cartridge Project, which is rare for a homebrew title on a cartridge based system.
It is based off an earlier game by Edward F. Biddulph called Blast Arena, which was available for the PC.
The aim of Blast Arena Advance is simple: collect the most jittering yellow squares, 'flanges', or to survive for the longest time, or both. The player controls a small white square, which can slide across the screen and bounce off the walls. Over time, groups of three dots appear, shrink, and then explode, sending out eight 'shrapnels'. The player must try to maneuver the square, collecting the flanges and avoiding the shrapnels. If the player collides with a shrapnel, the game is over.
Blast Arena Advance was written in C++ and developed using DevKitPro (release 11), a popular homebrew cross-compilation development toolchain based on GCC. It uses a trial version of Apex Audio System for its audio output.
Publisher: Self Published
Features
Gamelists Featuring This Game
System Requirements
Game Boy Advance
Flash cart (for playing ROM on hardware)
Emulator (for playing ROM on PC)
Flash cart (for playing ROM on hardware)
Emulator (for playing ROM on PC)








