Last Update: 9/11/07
CogWork
This is a prototype of a platform game with true physics. It's still in an very early stage and I'm not sure where this game is going to be heading. However, here's the details so far:
You have 4 robots in a virtual world, which you can load or create yourself. Maybe editing by 4 players simultaneously will be implemented, too. The menu they used at LBP is quite nice. However, I will split creation and playing as 2 separate tasks unlike LittleBigPlanet does. Also the pre-created shapes and texture-stickers are not really a great feature and would a lot of work to do.
The robots can be controlled by 1 to 4 players, each playing one robot. There will be checkpoints, where you can change the robot's ability to any of the specified abilities for that checkpoint. If any player touches a checkpoint the others will automatically warp there, too. (That's just an end of level, then... :/ - have to think about that.)
Each robot can walk left/right and jump, but also has an unique feature. The yellow one can grab to certain objects, the red one can run much faster (and jump wider), the blue one can activate a magnetic field and attract objects with the "magnetic" attribute set.
Please help with the yellow one
I don't have an idea of equal strength ability for that robot, yet.
The aim of the game is to collect all coins/stars/whatever in the game. There's coins that only same colored robots can collect, as well as coins that can be collected from either of them. A end-of-level table will indicate, what player has collected how many coins per level/per game and feature an online highscore list for the fastest level-clearer teams.
Also you will be able to submit your own level online to all the other players, which has 2 benefits:
- you get a lot of levels
- I don't have to make them ;)
There's circles, where you can change the direction of gravity. It's a very nice feature, however pretty hard to design levels with. Since you have to make sure that all the blocks somewhere in your level will still work after gravity changes. Pretty amusing when you only have moving platforms and cogs, though.
The cogs are quite useless so far, so I will try to find a better solution of using them. You can attach platforms to them to make a lift/moving platform so far.
In parallel we're working on a OSX version of GLBasic, so I might be able to compile for that, too.
You have 4 robots in a virtual world, which you can load or create yourself. Maybe editing by 4 players simultaneously will be implemented, too. The menu they used at LBP is quite nice. However, I will split creation and playing as 2 separate tasks unlike LittleBigPlanet does. Also the pre-created shapes and texture-stickers are not really a great feature and would a lot of work to do.
The robots can be controlled by 1 to 4 players, each playing one robot. There will be checkpoints, where you can change the robot's ability to any of the specified abilities for that checkpoint. If any player touches a checkpoint the others will automatically warp there, too. (That's just an end of level, then... :/ - have to think about that.)
Each robot can walk left/right and jump, but also has an unique feature. The yellow one can grab to certain objects, the red one can run much faster (and jump wider), the blue one can activate a magnetic field and attract objects with the "magnetic" attribute set.
Please help with the yellow one
I don't have an idea of equal strength ability for that robot, yet.
The aim of the game is to collect all coins/stars/whatever in the game. There's coins that only same colored robots can collect, as well as coins that can be collected from either of them. A end-of-level table will indicate, what player has collected how many coins per level/per game and feature an online highscore list for the fastest level-clearer teams.
Also you will be able to submit your own level online to all the other players, which has 2 benefits:
- you get a lot of levels
- I don't have to make them ;)
There's circles, where you can change the direction of gravity. It's a very nice feature, however pretty hard to design levels with. Since you have to make sure that all the blocks somewhere in your level will still work after gravity changes. Pretty amusing when you only have moving platforms and cogs, though.
The cogs are quite useless so far, so I will try to find a better solution of using them. You can attach platforms to them to make a lift/moving platform so far.
In parallel we're working on a OSX version of GLBasic, so I might be able to compile for that, too.
Publisher: Dream Design Entertainment
Features
- already -
free level editor - everything is possible
smooth gameplay
exact physics
- future -
4 Players Simultanously
Online Level Exchange
free level editor - everything is possible
smooth gameplay
exact physics
- future -
4 Players Simultanously
Online Level Exchange
System Requirements
a quite decent PC with OpenGL harware support.
Windows - any version above 95.
Windows - any version above 95.
List of games that are similar to CogWork.
PS3 upcomming game with nice physics - the closest related to CogWork
Great game also with Newton Game Dynamics.
Create and play with physics. Concept of CogWork, but without real "playing" experience.
Physics in bridge construction. Build + test. Not as interacting as CogWork, but nice.
That demo movie got me started.













