Last Update: 1/19/08

Contra 4

Contra 4 is based on the same 2D gameplay system featured in the series up until Contra III: The Alien Wars, ignoring many of the game mechanics introduced in later games such as the fixed weapon configurations in Contra: Shattered Soldier and Neo Contra, returning to the old method of picking up power-up icons to obtain new weapons. The play controls are similar to Contra III, including the ability to hold two weapons in their inventory. The action spans both screens of the Nintendo DS system and a grappling hook can be used by the player's character to latch onto railings, allowing the player's character to move from one screen to the other. Similarly to the arcade version of Super Contra, the player can pick up the same power-up twice, giving them an improved version of the same weapon. The player can also discard a power-up, allowing them to try out a new weapon without losing a previous one, or give the power-up to another player.

In addition to the standard side view stages, there are also tunnel stages similar to the two "3D view" stages from the original Contra, in which the perspective shifts behind the character's back. The action in these stages is displayed solely on the upper screen, while the bottom screen is used to display the stage's map and the locations of power-ups. Other than using both screens, Contra 4 makes no usage of the DS' special features such as touch screen (besides navigating the main menu), microphone, wi-fi support, or single card multiplayer.
Platform(s):  
Publisher: Konami
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Overall Rating: exceptional

Bottom Line: Play it if your man enough!
Over the years, we have been greeted by several sequels to games from our past. Some may have taken different routes from the originals, but Contra 4 stays true to what made the game great.

The gameplay is the normal side scrolling shooter, where a single hit shall kill you. You will be greeted by several different monsters. To help fight this new threat you can gain powerups ranging from crash missiles to laser beams. On top of that if you happen to get a duplicate powerup, you will get an upgraded weapon. If you have a friend that owns his own copy of the game, the fun will rise to a whole new level. Tackle the levels together, fighting over who gets what. Can you cooperate long enough to survive this invasion?

The controls will take only a short time to get used to, but the learning curve is steep even on easy mode. Learn the patterns, learn how to kill, and learn to survive.

This is a game you will be playing a while. You have several difficulties to play on, challenges to test your ability to adjust to different conditions, and of course the original Contra and Super C.
Learning Curve: Takes a second
Gameplay: Graphics: Replay Value: Fun Factor:

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