Last Update: 4/20/07
Cortex
A puzzle game with 40 levels, inspired by the classic box-pusher Sokoban, but with a twist that leads to some different kinds of puzzles.
The game was originally written for J2ME cellphones, but is no longer available in that form.
Currently, the only available version is for Nintendo's obscure Pokemon Mini handheld, a short-lived and very limited device which is a real challenge to develop for. There will be many more versions in future, for a wide variety of handheld systems. I hope.
Latest News: There is now an Easter-themed Windows version available with, er, an unusual art style. Download it below.
The game was originally written for J2ME cellphones, but is no longer available in that form.
Currently, the only available version is for Nintendo's obscure Pokemon Mini handheld, a short-lived and very limited device which is a real challenge to develop for. There will be many more versions in future, for a wide variety of handheld systems. I hope.
Latest News: There is now an Easter-themed Windows version available with, er, an unusual art style. Download it below.
Publisher: None/Unknown
| Developer | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| Everything | Average | The tricky part was using the 8x8 hardware tiles to draw 12x12 map tiles. I'm not even sure it was sensible to do it that way. A tough project, and my first foray into assembly language, but the challenge was the main reason I did it. |






