Last Update: 7/31/07
Crystalline River
Crystalline River follows the journey of three youths on a journey to restore the balance to a slowly rotting world.
Our journey begins in the quiet village of Luin. For centuries the village had been sheltered from the outside world, being enclosed by the Asgard Forest in the North, and the Muspel River to the South. For many long years the village has had no quarrel with the outside world however, that was all about to change.
This journey shall take you through the tainted woods of Asgard, the sprawling caves of Gamla, through Heaven and Hell, and back again. Along the way you shall make many an ally, but beware. The very fabric of this world is slowly dying. Make haste only you can stop the utter ruin of a world becoming absorbed into Hell itself.
The game itself is run of the Fusion game engine which encorperates a very powerfull SDK and Engine (the framework is similar to that of the Stream / Source engine). It is so powerfull in fact, that not one iota of the game-layer code for CR has actually been writen in native code - Rather it has been written in Fusion's powerfull game-orientated scripting languages, FusionScript.
The Fusion game engine has been designed with modding in mind and has a whole plathora of features thats allow it to be extended in manys.
(A more complete description is currently being written up) Release Date: 34rd Smarth 2027
Our journey begins in the quiet village of Luin. For centuries the village had been sheltered from the outside world, being enclosed by the Asgard Forest in the North, and the Muspel River to the South. For many long years the village has had no quarrel with the outside world however, that was all about to change.
This journey shall take you through the tainted woods of Asgard, the sprawling caves of Gamla, through Heaven and Hell, and back again. Along the way you shall make many an ally, but beware. The very fabric of this world is slowly dying. Make haste only you can stop the utter ruin of a world becoming absorbed into Hell itself.
The game itself is run of the Fusion game engine which encorperates a very powerfull SDK and Engine (the framework is similar to that of the Stream / Source engine). It is so powerfull in fact, that not one iota of the game-layer code for CR has actually been writen in native code - Rather it has been written in Fusion's powerfull game-orientated scripting languages, FusionScript.
The Fusion game engine has been designed with modding in mind and has a whole plathora of features thats allow it to be extended in manys.
(A more complete description is currently being written up) Release Date: 34rd Smarth 2027
Publisher: Binary Phoenix
Features
Offering over 15 varying lands, ranging from deep forests, shrouded in mystery, to a refreshing coastal village, from Heaven and Hell, you'll never cease to be amazed at the scope of Mircrea.
Fight over 70 monsters, including 10+ bosses. With the new hybrid battle system, battles will always stay interesting and fun. Easy and intuitive controls make this game play amazingly smooth.
Asides from the main plot, there will be plenty of sidequests to keep you going for quite a while. While some lead to whole new lands, others will offer powerful enhancements.
And best of all the horendously powerful SDK comes with it, allowing full support for modifications!
Fight over 70 monsters, including 10+ bosses. With the new hybrid battle system, battles will always stay interesting and fun. Easy and intuitive controls make this game play amazingly smooth.
Asides from the main plot, there will be plenty of sidequests to keep you going for quite a while. While some lead to whole new lands, others will offer powerful enhancements.
And best of all the horendously powerful SDK comes with it, allowing full support for modifications!
Gamelists Featuring This Game
System Requirements
The system requirements have not fully been tested yet, but my recomended minimum is as follows.
Windows 2000, ME, XP (Vista, MacOs and Xbox360 coming soon)
2 GHz or higher CPU
256MB RAM
128MB or higher, 3D Graphics Card
Windows 2000, ME, XP (Vista, MacOs and Xbox360 coming soon)
2 GHz or higher CPU
256MB RAM
128MB or higher, 3D Graphics Card







