Last Update: 2/20/07
Sam & Max: Culture Shock
Sam & Max - a 6 foot dog in a 3 piece suit, and his hyperkinetic rabbity-type-thing pal - are self-dubbed "Freelance Police" who scour the globe for odd mal-formed versions of evil to defeat, though usually by accident.
Culture Shock, the first episode in a six-episode "season" of Sam & Max games that Telltale is putting out, centers largely around the neighborhood surroundingSam & Max's office. Three washed up former child stars have been seen defacing the streets with propaganda for a self-help tape called "Brady Culture's 'Eye-Bo' Occular Fitness," and Sam & Max decide to put a stop to it.
Culture Shock, the first episode in a six-episode "season" of Sam & Max games that Telltale is putting out, centers largely around the neighborhood surroundingSam & Max's office. Three washed up former child stars have been seen defacing the streets with propaganda for a self-help tape called "Brady Culture's 'Eye-Bo' Occular Fitness," and Sam & Max decide to put a stop to it.
Publisher: None/Unknown
More about Sam & Max: Culture Shock
After a decade locked away in the memories of people with good taste, Sam and Max are finally back in action, taking down the stinky hoodlums and unsavory thieving miscreants of the world one case at a time!
Each episode in "Sam & Max Season One" is a 3-4 hour long game which stands on its own story- and gameplay-wise, but when taken as a whole all six episodes do come together (like Voltron) to form an overarching mega-plot (not like Voltron).
From a gameplay standpoint, the games are traditional point-and-click adventures - like Monkey Island, Day of the Tentacle, or the later Sierra "Quest" games - though unlike the graphic adventures of old, Culture Shock runs wholly in realtime 3D, so the game is filled with things you couldn't easily do in a straight 2D game, like actually be able to move the camera from a high angle shot to a low angle shot without pre-rendering the whole scene, or have a character walk smoothly in a circle without an animator's head exploding.
Each episode in "Sam & Max Season One" is a 3-4 hour long game which stands on its own story- and gameplay-wise, but when taken as a whole all six episodes do come together (like Voltron) to form an overarching mega-plot (not like Voltron).
From a gameplay standpoint, the games are traditional point-and-click adventures - like Monkey Island, Day of the Tentacle, or the later Sierra "Quest" games - though unlike the graphic adventures of old, Culture Shock runs wholly in realtime 3D, so the game is filled with things you couldn't easily do in a straight 2D game, like actually be able to move the camera from a high angle shot to a low angle shot without pre-rendering the whole scene, or have a character walk smoothly in a circle without an animator's head exploding.
Gamespot said,
Sam & Max's latest adventure might only be a few hours long, but man, they really pack in a lot of great, funny material ... Almost every single object in the game has at least one line of dialogue associated with it that will make you smile, if not chuckle. And what's more, the game does a pretty good job of getting the timing right. Timing's obviously a huge part of comedy, and getting it right helps send this one over the top.
Features
System Requirements
Windows XP or 2000
DirectX 8.1 or newer
Free hard drive space: 140MB
1.5 GHz processor
256 MB RAM
32 MB 3D-accelerated video card
DirectX 8.1 or newer
Free hard drive space: 140MB
1.5 GHz processor
256 MB RAM
32 MB 3D-accelerated video card












