Daggerfall
The Elder Scrolls II: Daggerfall is the second in an amazing series of games released by Bethesda. Many people know their current games Morrowind and Oblivion, but before those came Daggerfall and Arena.
Daggerfall is a first person RPG with an almost limitless amount of things to do. You wake up as a prisoner and get sent to the kingdom of Daggerfall. From here the possibilities are endless. You can create a completely custom race all the way down to weaknesses and advantages. These will affect how quickly you level. For example if you make your character strong against three different enemy types but do not offset it with any sort of weakness it may take twice as long to level.
You can create a fighter, mage, thief, or a combination of all of the above. Whatever skills you focus on and use is what you will be skilled with. If you have enough time you can work on every skill and be a true master of everything. The size of the world has been unmatched by any game to date, including Elder Scrolls 3, and 4. With over 16,000 cities and dungeons to explore it would be impossible to ever finish everything. In addition, you could even find random map drops that would cause a brand new dungeon to randomly generate.
The game featured 6 different endings, factions and clans, and the ability to become a werewolf, wereboar, and a Vampire. No play through of the game would ever be even remotely the same as the first one. The main disadvantage of this game is that there was just too much to do. People would become lost in the world, and there was minimal direction on where to go. It became very easy to get distracted and never get back on track. The game was still pure fun though, without ever touching on the main story.
Daggerfall is a first person RPG with an almost limitless amount of things to do. You wake up as a prisoner and get sent to the kingdom of Daggerfall. From here the possibilities are endless. You can create a completely custom race all the way down to weaknesses and advantages. These will affect how quickly you level. For example if you make your character strong against three different enemy types but do not offset it with any sort of weakness it may take twice as long to level.
You can create a fighter, mage, thief, or a combination of all of the above. Whatever skills you focus on and use is what you will be skilled with. If you have enough time you can work on every skill and be a true master of everything. The size of the world has been unmatched by any game to date, including Elder Scrolls 3, and 4. With over 16,000 cities and dungeons to explore it would be impossible to ever finish everything. In addition, you could even find random map drops that would cause a brand new dungeon to randomly generate.
The game featured 6 different endings, factions and clans, and the ability to become a werewolf, wereboar, and a Vampire. No play through of the game would ever be even remotely the same as the first one. The main disadvantage of this game is that there was just too much to do. People would become lost in the world, and there was minimal direction on where to go. It became very easy to get distracted and never get back on track. The game was still pure fun though, without ever touching on the main story.
Publisher: Bethesda











