Last Update: 2/8/07
Deadeye
Deadeye is Redpoints tribute to the arcade shooters of yore.
Risky action reaps rewards. Use your shield to absorb bullets and raise the multiplier. Get high scores.
So authentic you can almost smell the smoke and Tango of the local arcade.
Risky action reaps rewards. Use your shield to absorb bullets and raise the multiplier. Get high scores.
So authentic you can almost smell the smoke and Tango of the local arcade.
Publisher: None/Unknown
About Deadeye
Deadeye is a beautiful old school shooter with more than its fair share of more modern tricks under its sleeve.
Where Deadeye really excels though is encouraging you to score as highly as possible. Whilst at the core of most shmups is the urge to top the table and progress further, Deadeye encourages you by throwing a number of bonuses for you to earn - from no miss bonuses, style bonuses to the deadeye bonus itself - plenty of opportunities to maximise your score.
At the heart of the scoring system is the RISKY bonus, where you aim to shoot the enemies as they are as close to your craft as possible thus giving you a shield that enables you to absorb bullets to up the score multiplier.
Where Deadeye really excels though is encouraging you to score as highly as possible. Whilst at the core of most shmups is the urge to top the table and progress further, Deadeye encourages you by throwing a number of bonuses for you to earn - from no miss bonuses, style bonuses to the deadeye bonus itself - plenty of opportunities to maximise your score.
At the heart of the scoring system is the RISKY bonus, where you aim to shoot the enemies as they are as close to your craft as possible thus giving you a shield that enables you to absorb bullets to up the score multiplier.
How to play
*Shoot enemies close for RISKY! bonus
*Enemies emit particles on entering the RISKY! zone
*RISKY! gives shield
*Shield protects ship and absorbs bullets
*Absorbed bullets add to the multiplier gauge
*Five absorbed bullets prepares the manual shield
*Two fire modes - rapid and precision
*Style bonus waves
*Onslaught bonuses
*Enemies emit particles on entering the RISKY! zone
*RISKY! gives shield
*Shield protects ship and absorbs bullets
*Absorbed bullets add to the multiplier gauge
*Five absorbed bullets prepares the manual shield
*Two fire modes - rapid and precision
*Style bonus waves
*Onslaught bonuses









