Last Update: 7/26/07

Engines Of Creation

Play Now
Platform(s):        
Publisher: None/Unknown
(Make a Comment)
+0
 
m2pt5
by m2pt5 1189357815
The first level can be broken by climbing over the left wall and falling off. You should disable the sticky in the first level like you did in the end level.
+0
 
Marius Nielsen
by Marius Nielsen 1187703582
I don't find the controlls to be that bad, but having the sticky keys movec a bit away from the move keys would be a good thing. I suggest you experiment a bit with different ways of controling the movements.

Another way of improving the game is to add more levels with various ways of reaching the goal.
+0
 
Pablo Weremczuk
by Pablo Weremczuk 1187274058
"Just one question: in the second level (spider) legs moves in a messy mode after falling."

It's a "cuasi bug" related to level design. It's suposed that the "spider" get some type of damage if falls from high places, but showldn't be to early(level 2). You mus expand all the legs to minimise the impact and avoid the luxation.
+1
 
Daniele Dondi
by Daniele Dondi 1187172992
Nice game, (the name resembles a book of eric drexler, the guru of nanotech). Would be interesting using this basic-platform in conjunction with automatic learning (driven by genetic algorithm for example) in order to study the emergence of locomotion.
Just one question: in the second level (spider) legs moves in a messy mode after falling. I got two legs overlayed and I coudn't move easily my player. Is it just mine problem or is a bug?
+1
 
Skaldicpoet9
by Skaldicpoet9 1186307058
Yeah, the game is definitely interesting but the controls are very clunky and counter-intuitive.
+0
 
Pablo Weremczuk
by Pablo Weremczuk 1185222013
I think it still needs some work. Thank you all.
+1
 
Erathoniel
by Erathoniel 1185217442
1... 2... 3... 1... 2... 3... 1... 2... 3... 1... 2... 3... This game is good, but the controls should be numpad capable to be easier to use.
+2
 
Eric Hartman
by Eric Hartman 1185214410
Interesting concept but too technical and finicky to be fun. Having your legs turn inside out and having to start over sucks. Directional relative controls might be better.
+1
 
neenar
by neenar 1185210392
Slow-paced (actually, not always bad), hard to control (why "sticky" and "move" next to each other?), short, but incredibly fun - has lots of potential.
+0
 
Pablo Weremczuk
by Pablo Weremczuk 1185203367
Thank you all. Your opinions are very apreciated.
+1
 
Killbot
by Killbot 1185176169
The game moves at somewhat of a slow pace, especially when climbing on walls. Other than that it was an entertaining game I just wish there were more levels.
+1
 
Simon Love
by Simon Love 1185170370
Awesome concept! I ended up playing for far longer than I first intended, which is always a good sign.
The main downside, though, is the controls. I like the aspect of figuring out the mechanics to walk around and climb wall : That is super fun.
However, it would be nice if keys were defined by the user.

If you practice enough, you'll get it in the end, but I think the controls might scare away many people...
Still highly recommended!!
Please login or create an account to comment