Last Update: 4/5/07
Everquest
| Developer | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| Designer: Core mechanics & magic system | Still having nightmares | The pre-launch push was a killer - mandatory 14+ hour days for a year before launch and then for a few months after. I don't think I'd ever do that again, but we created something that nobody had ever seen before. And that rocked. EQ was a real labor of love. |







