Last Update: 4/22/08
Free the Floopians: Level Mania
Free the Floopians is a great new 3D Puzzle Platform game set in a vast underground network of caverns, a secret hideout for the RoboLord and his minions. Through these caverns you must venture rescuing your friends along the way. Many perils await you, Hero!
Run, jump and puzzle your way through over 75 levels of sheer Floopin' madness as you race against time to save your fellow Floopians. You'll need to jump over big chasms while trying to avoid plummeting to your doom.
Many insane obstacles await to stop you from completing your task. Dodge falling rocks, avoid dangerous flame throwers and spinning spikes in order to free the Floopians and continue your journey deeper into the caverns.
Solve several mind-boggling puzzles like the move puzzle, brick breakdown, hammer memory puzzle and the bat sequence game, all set on our hero's path by the evil RoboLord to confuse and confound. Release Date: 17 April 2008
Run, jump and puzzle your way through over 75 levels of sheer Floopin' madness as you race against time to save your fellow Floopians. You'll need to jump over big chasms while trying to avoid plummeting to your doom.
Many insane obstacles await to stop you from completing your task. Dodge falling rocks, avoid dangerous flame throwers and spinning spikes in order to free the Floopians and continue your journey deeper into the caverns.
Solve several mind-boggling puzzles like the move puzzle, brick breakdown, hammer memory puzzle and the bat sequence game, all set on our hero's path by the evil RoboLord to confuse and confound. Release Date: 17 April 2008
Publisher: Canvas Software
| Developer | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| Sound, music and some 3D art. | Harder than Planned | I initially joined the Canvas Software team as a level designer for Free the Floopians, but almost immediately moved on to sound engineer and artist for the game as well. The game itself has gone through many changes since its first design, and I think we're all rather happy with the way things turned out. I can definitely say I learned a lot during the creation of this game. |







