Last Update: 2/4/07

FreQuency

In the game, a player portrays a virtual avatar called a "FreQ" (pronounced "freak"), and travels down an octagonal tunnel, with each wall containing a musical track. These tracks contain sequences of notes. As the player hits buttons corresponding to the note placement on the track, the "sonic energy" from within is released and the music plays. If the player plays two measures of the track without any errors, the track is "captured" and the music plays automatically until the next pre-determined section of the song.

FreQuency allowed players to create remixes of any of the songs in the game. While the player was limited to the instruments and structure of the song, the remix could include different melodies or beat lines, change in tempo, and modulation of the sound of an instrument. Remixes could then be saved and played as normal songs, though no high score records are kept for these.
Platform(s):  
Publisher: None/Unknown
+2 1171037194
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Overall Rating: well done

Bottom Line: Play it!
This game opened the door to rhythm games for me. Not as good as Amplitude (which came after anyways)it featured some great tracks and gameplay. The green gets old after a while and the rhythms are not always 100% accurate - get Amplitude instead as it adds color, online, and more songs.
Learning Curve: Takes a while
Gameplay: Graphics: Replay Value: Fun Factor:

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