Last Update: 7/11/07
Galaxy Conquest
Take over the galaxy, fighting for space against as many as 4 players, human and computer. Place your planets to take over your opponent's systems to win in one of 4 main modes of gameplay. Watch out also for hidden special systems, which can both hinder and facilitate your path to utter conquest
Developer: Blade Edge Software Release Date: 2007
Developer: Blade Edge Software Release Date: 2007
Publisher: None/Unknown
| Developer | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| Game Design; Level Design | Still having nightmares | Galaxy Conquest was actually spawned from the IGDA Philadelphia's 2-week game programming challenge. It lost to such a weak space invaders ripoff I almost quit the games industry. However the rage gave me the motivation to build exactly one million levels and finally unpack the last few boxes I had left in my apartment. | |
| Design, Programming | Harder than Planned | The idea for this game was based off Othello as well as a Flash game called "pooplyhazard", which used octopuses in place of planets to achieve much the same gameplay. It was prototyped in less than a month by a 4-man part-time team (artist, designer, programmer, musician) for a local game contest. After playing with the prototype, we realized this had potential and started full development |






