Last Update: 2/4/08
Glow
The player is charged with the task of retrieving data on a biological weapon from the site of a major test failure. Assisted by military allies, the player will adapt his character to survive the environment and upgrade with larger weapons and improved strategy.
It features a unique shader-driven art style and a streamlined play interface that will seem familiar to enthusiasts of Robotron and Tri-Stat-based game players.
It features a unique shader-driven art style and a streamlined play interface that will seem familiar to enthusiasts of Robotron and Tri-Stat-based game players.
Publisher: None/Unknown
| Developer | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| Programmed, made most of the sprites, developed all levels. | Lived in my cube | At one point in time the game was designed to have a shop terminal -- shards of it still remain in the game (for example, you still have a "money" variable in v1.0 floating around in RAM) but the final game does not allow you to purchase items from shopping terminals in the lab complex. This lead to a bunch of cramped levels full of supplies, which doesn't really make sense, but it's fun. |






