Last Update: 1/22/08
Gravitonic
Gravitonic is a game where you use the bounds of gravity to achieve you're objective. Your objective is a worm hole that awaits you on the other end of each level. As the player you must use these worm holes to find your way out of unexplored space. Unlike many other games that use gravity as their main gameplay element, this one introduces other things along your journey, such as: moons, comets, and gas clouds. This is a game that'll challenge you to the very end.
Controls:
Space bar = reset the level
left mouse button = click and hold to control the thrust level, release to launch
esc = exit the game
Gameplay Elements:
Worm Holes = These are the goal of the game, you want to make it to a worm hole so you can advance to the next stage.
Planets = Use them to change the course of your ship, but don't get to close or you'll be vaporised in their atmosphere.
Moons = The same as planets only they orbit planets and their gravity is less.
Comets = They travel along a set path, avoid getting too close to these things or your ship will be frozen and destroyed.
Gas Clouds = If you plan on going through one make sure you have plenty of speed. As your ship gets pounded by particles in the cloud causing friction it slows down and eventually stops.
Developer Notes:
This is my first game ever made. I finished it about 1 year ago, I just haven't gotten around to posting yet. I made it with GameMaker 6.1, and I would like to give credit to the many people that answered a few questions for me on the GameMaker forums.
Controls:
Space bar = reset the level
left mouse button = click and hold to control the thrust level, release to launch
esc = exit the game
Gameplay Elements:
Worm Holes = These are the goal of the game, you want to make it to a worm hole so you can advance to the next stage.
Planets = Use them to change the course of your ship, but don't get to close or you'll be vaporised in their atmosphere.
Moons = The same as planets only they orbit planets and their gravity is less.
Comets = They travel along a set path, avoid getting too close to these things or your ship will be frozen and destroyed.
Gas Clouds = If you plan on going through one make sure you have plenty of speed. As your ship gets pounded by particles in the cloud causing friction it slows down and eventually stops.
Developer Notes:
This is my first game ever made. I finished it about 1 year ago, I just haven't gotten around to posting yet. I made it with GameMaker 6.1, and I would like to give credit to the many people that answered a few questions for me on the GameMaker forums.
Publisher: Pixelicious Games







