Last Update: 4/16/07
HeXeN II
Published by: Activision
Developed by: Raven Software
Number of Players: 1
Release Date: March 27, 1998
Developed by: Raven Software
Number of Players: 1
Release Date: March 27, 1998
Publisher: Commercial
As in the first two games, a world has been enslaved by a powerful demon called a Serpent Rider. This time, the demon in question is Eidolon, the oldest and most powerful of the three Serpent Riders. The player must travel to four different continents, each with a distinct style (Medieval European, Mesoamerican, Ancient Egyptian, and Greco-Roman), destroy enemies, solve puzzles, defeat a horseman of the Apocalypse and continue to the next hub in pursuit of Eidolon, the final enemy.
Improvements from Hexen and Quake include destructible environments, mounted weapons, and unique level up abilities. Like its predecessor, Hexen II also uses a hub system. These hubs are a number of interconnected levels; changes made in one level may have effects in another. The Tome of Power artifact makes a return from Heretic.
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Hexen II, by way of the Quake engine, uses OpenGL for 3D acceleration. However, Hexen II only supports 3dfx hardware because the GLHexen executable is a Glide wrapper. Custom OpenGL executables were released by PowerVR and Rendition for running Hexen II with their respective products. Other 3D cards may use a Glide emulator or wrapper to run the official GLHexen. Alternatively, with the release of the source code, players may opt to download a source mod that no longer uses Glide.





