Last Update: 2/19/07

Hellgate London: 16Bit

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Hellgate London: 16bit is a fan made project started by Taylor Balbi who is now the leader of the development team Rubber Raft Studios. The game is themed after another game which is being developed by Flagship Studios called Hellgate: London. The project was started under an unknown title as just a 2D engine. Soon after the announcement of Hellgate: London in 2005 gave Taylor Balbi the drive to turn his 2D Engine into a 2D Sidescrolling Game.

The team has been forever changing as have the graphics. The original character was only 46px tall and was replaced by the beauty you see here. The design for the game came from one principle discovery. The discovery was that Bill Roper and the gang at Flagship Studios were as big of fans of Shaun of the Dead as Taylor Balbi was. If Hellgate: London is going to have a cricket bat, so will HGL:16.

Originally the game was being created using the C Programming Language, but due to laziness and intrigue, Taylor Balbi switched his efforts over to Game Maker 6.1. The simplicity of the utility made development less of a strain while only bring one draw back, no Vista support.

The Team:

Taylor Balbi
Lead Designer and Programmer
Major5013
Lead Artist
OnyxAbyss
Arist
Nosa
Level Designer
Akuyazi
Menu Artist
Garm
Music




Status:

Currently the game is still in its early development stages as you will see when you play the Beta release that is available farther down the page. There is much work to be done and lots of places to be filled.

Help-Wanted:

We are currently looking for a variety of positions to fill. If you are interested in one of these positions that are listed here, please submit an introduction of yourself and a few small examples of your work.

Available:

    *2D Character Artist/Animator
    *2D Effects Artist
    *Story Writer
    *Sound Engineer
    *Web Programmer

Game Controls:

W - Jump Up
S - Drop Down
A - Move Left
D - Move Right
Space - Melee/Shoot
1 - Cricket Bat
2 - -Disabled-
3 - Test Lightning Gun
Esc - Quit

Bugs:

Please submit all bugs to Taylor Balbi either via an e-mail or a Private Message on GGE. We are not currently accepting any alpha testers.

We hope you enjoy our game!

Platform(s):  
Publisher: None/Unknown
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