Last Update: 7/2/07

The Incredible Machine

From Wikipedia: Incredible Machine Article
The general objective of the games is to create a series of Rube Goldberg devices: arrange a given collection of objects in a needlessly complex fashion so as to perform some simple task (for example, "put the ball into a box" or "light a candle"). Available objects ranged from simple ropes and pulleys to electrical generators, bowling balls and even cats and mice. The levels usually have some fixed objects that cannot be moved by the player, and so the only way to solve the puzzle is carefully arrange the given objects around the fixed items. There is also a "freeform" option that allows the user to "play" with all the objects with no set goal or to also build their own puzzles with goals for other players to attempt to solve.

Created at Dynamix by Jeff Tunnell (Director, designer) and Kevin Ryan (Programmer, designer)
Platform(s):        
Publisher: Dynamix
DeveloperWhat I DidDifficulty of DevelopmentAnecdote
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Involved as art director, designer and/or producerAverageI was privileged to work with great developers as art director, animator, designer, puzzle maker, QA and/or producer on every game in the series.
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