Last Update: 12/2/09
Irrational
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"I think, therefore I am. As certainties go, knowing that you’re some kind of thinking thing… some kind of living, thinking thing… isn’t exactly helpful. Knowing it’s bloody dark doesn’t get you much further."
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ir/rational's gameplay is based around a unique argument formation mechanic that allows players to construct and defeat logical reasoning in their quest to find the answers they seek.
ir/rational is the dark philosophical tale of one man's struggle to come to terms with his powers of deduction. It's also a short, text-based logic puzzle. It's probably some other things as well.
Regardless, ir/rational is written, designed and developed by Tom Jubert, with music by award-winning Penumbra composer, Mikko Tarmia.
"I think, therefore I am. As certainties go, knowing that you’re some kind of thinking thing… some kind of living, thinking thing… isn’t exactly helpful. Knowing it’s bloody dark doesn’t get you much further."
--------------
ir/rational's gameplay is based around a unique argument formation mechanic that allows players to construct and defeat logical reasoning in their quest to find the answers they seek.
ir/rational is the dark philosophical tale of one man's struggle to come to terms with his powers of deduction. It's also a short, text-based logic puzzle. It's probably some other things as well.
Regardless, ir/rational is written, designed and developed by Tom Jubert, with music by award-winning Penumbra composer, Mikko Tarmia.
Publisher: None/Unknown
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Bottom Line: Yeah, I got pretty stuck, but I really like the idea. Challenging, but fun. so I saw this was from the guys that made Penumbra, or the writer or something, so I was interested. It's actually quite similar in style to the penumbra games. Really dark humour, funny but also sad.
i got massively stuck, and I had a text bug that kept showing up, but maybe that was just me, I say play this game. the logic is pretty tough in places, but when you get through it it's cool. the gameplay is really different. I studied some logic in school, but this is the first time I've seen it in a game. Realyl enjoyed it. Learning Curve: Takes a second
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