Last Update: 1/25/07
Icewind Dale
Icewind Dale is a computer role-playing game developed by Black Isle Studios.
The game is set in the Forgotten Realms Icewind Dale region of Dungeons & Dragons, but takes place decades before the events described in R. A. Salvatore's books which popularized the area. An expansion to the game, Icewind Dale: Heart of Winter, was released in 2001.
Based on the BioWare Infinity Engine, the game features pre-rendered backgrounds, and an isometric camera perspective with sprite-based characters. This engine was used to power Black Isle Studios' previous game, Planescape: Torment. Icewind Dale is based on a real-time modification of the Advanced Dungeons & Dragons 2nd edition ruleset.
The game is set in the Forgotten Realms Icewind Dale region of Dungeons & Dragons, but takes place decades before the events described in R. A. Salvatore's books which popularized the area. An expansion to the game, Icewind Dale: Heart of Winter, was released in 2001.
Based on the BioWare Infinity Engine, the game features pre-rendered backgrounds, and an isometric camera perspective with sprite-based characters. This engine was used to power Black Isle Studios' previous game, Planescape: Torment. Icewind Dale is based on a real-time modification of the Advanced Dungeons & Dragons 2nd edition ruleset.
Publisher: None/Unknown
Requirements
Pentium II 233 MHz
Win95/98 with DirectX 7.0
32 MB RAM
4x CD-Rom drive
600 MB disk space
DirectX-certified video card with 4 MB video RAM
Win95/98 with DirectX 7.0
32 MB RAM
4x CD-Rom drive
600 MB disk space
DirectX-certified video card with 4 MB video RAM










