Legend of Legaia
Legend of Legaia , commonly abbreviated as LOL, is a Sony PlayStation role-playing game created by Contrail. The game features RPG gameplay, including Japanese character voices and a unique storyline. The game was followed by a 2001 sequel on the PlayStation 2, titled Legaia 2: Duel Saga.
Legend of Legaia's most notable feature is its battle system. The system is conditional turn-based in nature but beyond that lacks resemblance to almost any other game. Instead of simply choosing a spell or attack, the player chooses a combination of moves. (i.e. a left-handed punch, high kick, etc.) Special sequences initiate stronger attacks. In addition, there are no "resting spots": the place a character moves to for their action is where they stay. Also important to the battle system are Seru monsters. Defeating a Seru monster in battle while wearing a Ra-Seru provides a chance that the Ra-Seru will absorb the Seru monster. If this happens, the character wearing that Ra-Seru can summon that Seru to perform a magic attack. As with most magic systems in RPG's, this consumes magic power. In addition, there is a "Spirit" command, in which a character defends for one round and can perform longer attacks during the next turn.
Legend of Legaia's most notable feature is its battle system. The system is conditional turn-based in nature but beyond that lacks resemblance to almost any other game. Instead of simply choosing a spell or attack, the player chooses a combination of moves. (i.e. a left-handed punch, high kick, etc.) Special sequences initiate stronger attacks. In addition, there are no "resting spots": the place a character moves to for their action is where they stay. Also important to the battle system are Seru monsters. Defeating a Seru monster in battle while wearing a Ra-Seru provides a chance that the Ra-Seru will absorb the Seru monster. If this happens, the character wearing that Ra-Seru can summon that Seru to perform a magic attack. As with most magic systems in RPG's, this consumes magic power. In addition, there is a "Spirit" command, in which a character defends for one round and can perform longer attacks during the next turn.
Publisher: Sony Computer Entertainment
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The combo system was unique, but a little bit of a pain in the ass if you forgot which combos you already tried. Pretty generic as far as storyline goes.
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That's why the beginning was my favorite part. I don't even remember the rest.
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The battle system was interesting, but didn't the game kind of go downhill after the beginning? Also, it was too hard to get magic from monsters. :/
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I completely forgot about this game. The whole beginning section of the game was my favorite part.
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