Last Update: 4/5/07

Max Fighter

A game made it look like its being played in 3DS Max using Bipeds as your character. Wii-motes were implemented using a bluetooth usb dongle for play. THe game is very similar to mortal kombat, where players can punch, kick, jump, sweep, upper cut and beat up your friends. It contains bugs, but it was a 2 week project.

Fight gameplay programming: Nicoli Dutka
GUI / hardware interface / scene art: Matt Lichey
Particle Effects / Pause function : Ryan McNeal
Animations / Motion capture / Start screen: Ryan Weiss

Max Fighter was created as a final project for GMD303 Game Development II course with instructor Dev Jana at Brown college for the Winter 2007 term.
Platform(s):  
Publisher: None/Unknown